Soon Everything Will Be a Game

in Blog, Business, Game Design, In the News, Observation, Trends by LAS on March 10th, 2010No Comments

Soon Everything Will Be a GamePeople (mouth-breathers) like to demean games as silly wastes of time. They’re probably right, at least if you’re referring to the current crop of games. Can they be harnessed towards something useful? We’ve seen labeling pictures turned into a game. We’ve seen manipulating proteins turned into a game. What about teaching Microsoft Office?

A new game called Ribbon Hero attempts to turn learning and practicing Microsoft Office techniques into a game. This is just the first step: soon everything will use games to teach. read more

Are 8-Bit Graphics Charming?

in Blog, Game Design, In the News, Observation by LAS on March 9th, 2010No Comments

Are 8-Bit Graphics Charming?Fans always want remakes of their favorite games. Final Fantasy VII is one of the perennial frontrunners for the remake treatment, and there is always speculation that Square Enix would make a bundle if they just updated the game with HD graphics. It’s rare, however, that you see the opposite.

A fan remade a portion of Mega Man 9 in HD, and while it’s identical to the original game (which was a retro throwback anyway) but with HD graphics, fans have not been kind to it. Critics say it removed the soul of the game. Are 8-bit graphics really that charming and expressive? read more

Does PSN Offer Better Value than Xbox Live?

in Blog, Business, In the News, Observation, Rant, Trends by LAS on March 8th, 20102 Comments

Does PSN Offer Better Value than Xbox Live?Don’t get me wrong: I’m a PS3 owner, and only a PS3 owner. I don’t want to start some console flame war about which is better overall. I just want to suggest that Xbox Live is winning the online war vs. PSN (as well it should considering it costs something vs. PSN which is free).

PSN likes to push that it offers greater value because there’s no subscription fee. Is $5/month really that crippling? Is the worse functionality offered by PSN worth the savings? Hardly. read more

Friday Links: Sign Language Edition

in Blog, Friday Links by LAS on March 5th, 2010No Comments

Friday Links: Sign Language EditionI’m a sucker for charming short films, and this one certainly takes the cake. Sign Language – I voted for it and last I checked it had a substantial lead.

Keep reading for Ghostbusters vs. Love Game, Matchstick Minas Tirith and the most epic Quarantine Rap in the world.   read more

Heavy Rain Review

in Reviews, Reviews - PS3 by LAS on March 4th, 2010No Comments

Heavy Rain Review[Today's Heavy Rain review comes from John Humphrey Johanas, Esquire, through the teletape from Japan. He freelances for popular gaming blog Backhand of Justice, and also runs a webcam website www.deviantjohanas.com]

This game came with a lot of hype that I chose not to get involved in. All I knew before getting in was that this is supposed to be a ball-busting emotional thriller with more of an emphasis on story and choices than gameplay. The great Luke Stillman even controversially debated with himself over whether or not this is a “game” despite having not played the final retail version! All in all, this looks to be something that is destined to get fucked up. read more

Calling the Top on Call of Duty

in Blog, Business, Game Design, In the News, Rant by LAS on March 3rd, 2010No Comments

Calling the Top on Call of DutyThere are changes afoot at Activision. As you may have heard, the two heads of Activision’s most successful studio, Infinity Ward, have been fired for ‘breach of contract and subordination.’ Dubious Quality has a nice little summary of events.

Activision has tasked Sledgehammer games (run by the former developers of Dead Space) with making the Call of Duty game for 2011 which will potentially be in the action-adventure genre. Activision believes they have created a self-sustaining franchise separate from the individual game quality, the same mistake Electronic Arts made with their sports franchises. Call of Duty, meet Madden, the ghost of Christmas future.  read more

Always Online is Inevitable, Why Fight It?

in Blog, Game Design, Observation, Trends by LAS on March 1st, 2010No Comments

Always Online is Inevitable, Why Fight It?Whether you’re discussing the rise of MMOs, the increasing use of digital distribution or the prevalence of online multiplayer, it is undeniable: we’re living in an online world.

Why are so many upset, then, when Ubisoft introduces DRM that requires you be online for game saves? Why are so many upset when there are delays to updates, or the Playstation Network goes down, or World of Warcraft server maintenance takes slightly longer than expected? Sure it’s inconvenient, but there are as many if not more benefits to having game services move online than there are drawbacks. Why fight it conceptually? read more

Friday Links: Scootaloo Edition

in Blog, Friday Links by LAS on February 26th, 2010No Comments

Friday Links: Scootaloo EditionHow did I not hear about this when it was happening? This is the greatest musical ever made! I need to get one of those suits. I was going to be Cookie Monster for halloween one of these years but I think that dream has been replaced.

Keep reading for Tom Green’s rap battle, skiing down Mt. Everest and the legendary blobfish. Fear the blobfish. read more

Is Heavy Rain a Game?

in Blog, Game Design, Observation, Rant by LAS on February 25th, 2010No Comments

Is Heavy Rain a Game?Interactivity distinguishes games from other forms of entertainment. What constitutes interactivity, however? What if a TV show required you to raise or lower the volume every 5 minutes in order to continue? Would that make the TV show interactive (not just by definition, but in the spirit of the word)?

Heavy Rain is a unique product that pushes games in a direction that few have attempted in the past decade. Where does ‘experience’ end, however, and ‘game’ begin? read more