Are 8-Bit Graphics Charming?

in Blog, Game Design, In the News, Observation by LAS on March 9th, 2010No Comments

Are 8-Bit Graphics Charming?Fans always want remakes of their favorite games. Final Fantasy VII is one of the perennial frontrunners for the remake treatment, and there is always speculation that Square Enix would make a bundle if they just updated the game with HD graphics. It’s rare, however, that you see the opposite.

A fan remade a portion of Mega Man 9 in HD, and while it’s identical to the original game (which was a retro throwback anyway) but with HD graphics, fans have not been kind to it. Critics say it removed the soul of the game. Are 8-bit graphics really that charming and expressive?

What is the appeal?

What is the appeal of the 8-bit graphics? Some of the criticism leveled at the HD remix is that ‘it looks worse despite being in HD,’ ‘the running animation looks really weird to me’ and ‘they sucked all the life and character from it.’

Let’s take these one at a time. The first is that it looks worse despite being in HD. What, exactly, does this mean? I guess what they’re trying to say is that they appreciated the blocky, jerky appearance of the original. Critics also mention the fact that colors were better in the bright and cartoony 8-bit days. Is it truly the pixellated sprites that make the difference vs. the HD version? Are they more expressive than their sharper counterparts?

The second criticism of the HD Remix is that the running looks strange. Take a look at the original mega man running animation. Yeah, that’s not strange at all.

Oh yeah - it's almost photorealistic. My mistake

Oh yeah - it's almost photorealistic. My mistake

Finally, critics claim the higher definition graphics suck the life from the game. What does this mean? The game has the same gameplay, and the same enemies, and the same everything except appearance. I thought graphics weren’t supposed to make a game and what really differentiated the Mega Man series was the great gameplay?

The source of all these points is that the HD version doesn’t tap into gamer nostalgia. Mega Man 9 and the recent Mega Man 10 were so well received because they were the first modern Mega Man games that just copied the style of the classic ones back when the franchise was successful. It harnessed that nostalgia that players had for the originals, and reminded them of the fun they had in the past with Mega Man.

The reason that the HD remix is disappointing to them is because this shares none of the nostalgia, and in the current context, Mega Man is simply a terrible game. Platforming games have gone in a different direction (think Ratchet & Clank or Super Mario Galaxy) because it’s far more fun. Without the nostalgia, this Mega Man offers very little.

The reason Mega Man 9 HD Remix failed is because this is how everybody thinks of HD Mega Man. Get it right!

The reason Mega Man 9 HD Remix failed is because this is how everybody thinks of HD Mega Man. Get it right!

Where is the 8-bit love?

Another reason 8-bit could be appealing is because it allows players to fill in the gaps in the graphics with their imationation. Mega Man used to run ‘properly’ to them because it was such a loose an unrealistic animation that they could interpret it any way they wanted. It was merely a signal that said ‘running.’

In the HD version, on the other hand, Mega Man is actually running in a fluid enough way that there is little room for interpretation. If your imagination of the manner in which Mega Man runs lines up with that version perfectly, great, but if not it’s going to look strange. It would be like a muscular Unreal Engine 3 version of Mario in new games; it just wouldn’t look right.

Artist renditions of 8-bit graphics are accepted because we understand it's merely one person's interpretation of the characters; once they're official, however, watch out. Fanboy backlash

Artist renditions of 8-bit graphics are accepted because we understand it's merely one person's interpretation of the characters; once they're official, however, watch out. Fanboy backlash

The same thing can be said of the character portraits. In the old game, they were clearly vague and cartoony and I’m sure players imagined some of the bosses to be complicated robots. When you smooth out the graphics and put everything into HD, however, and they’re still just simple and bizarre foes, things get a little strange. The limitations on Galaxy Man in HD could previously be attributed to simplified graphics when to Mega Man he was a sophisticated foe; in HD he merely looks like an idiot.

There are many things to like about 8-bit graphics, but chief among them is nostalgia and room for imagination.

Is the flaw with the HD remix of Mega Man 9 really in the game, or is it in ourselves? Something to ponder. Until next time, be good to yourselves, and each other.*

* Not a serious conclusion to the article (for the inevitable flame responses)

LAS

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