Soon Everything Will Be a Game

in Blog, Business, Game Design, In the News, Observation, Trends by LAS on March 10th, 2010No Comments

Soon Everything Will Be a GamePeople (mouth-breathers) like to demean games as silly wastes of time. They’re probably right, at least if you’re referring to the current crop of games. Can they be harnessed towards something useful? We’ve seen labeling pictures turned into a game. We’ve seen manipulating proteins turned into a game. What about teaching Microsoft Office?

A new game called Ribbon Hero attempts to turn learning and practicing Microsoft Office techniques into a game. This is just the first step: soon everything will use games to teach. read more

Does PSN Offer Better Value than Xbox Live?

in Blog, Business, In the News, Observation, Rant, Trends by LAS on March 8th, 20102 Comments

Does PSN Offer Better Value than Xbox Live?Don’t get me wrong: I’m a PS3 owner, and only a PS3 owner. I don’t want to start some console flame war about which is better overall. I just want to suggest that Xbox Live is winning the online war vs. PSN (as well it should considering it costs something vs. PSN which is free).

PSN likes to push that it offers greater value because there’s no subscription fee. Is $5/month really that crippling? Is the worse functionality offered by PSN worth the savings? Hardly. read more

Calling the Top on Call of Duty

in Blog, Business, Game Design, In the News, Rant by LAS on March 3rd, 2010No Comments

Calling the Top on Call of DutyThere are changes afoot at Activision. As you may have heard, the two heads of Activision’s most successful studio, Infinity Ward, have been fired for ‘breach of contract and subordination.’ Dubious Quality has a nice little summary of events.

Activision has tasked Sledgehammer games (run by the former developers of Dead Space) with making the Call of Duty game for 2011 which will potentially be in the action-adventure genre. Activision believes they have created a self-sustaining franchise separate from the individual game quality, the same mistake Electronic Arts made with their sports franchises. Call of Duty, meet Madden, the ghost of Christmas future.  read more

Can 3D Reinvigorate the Arcade Scene?

in Blog, Business, Game Design, In the News, Observation, Trends by LAS on February 24th, 2010No Comments

Can 3D Reinvigorate the Arcade Scene?Arcades were once great gaming meccas. Kids from across the neighborhood would converge to spend many quarters and hours on their favorite hobby. Back then, videogames were a social hobby, as you would encounter countless kids with whom you had a common interest while waiting for the next game.

While the home console changed the face of gaming forever in primarily positive ways, one negative side effect was the death of the arcade and the emergence of the fat loner slob videogame stereotype. Can new 3D games reinvigorate the arcade scene? read more

Is the Videogame Hype Cycle Too Long?

in Blog, Business by LAS on February 18th, 20101 Comment

Is the Videogame Hype Cycle Too Long?The closed Starcraft 2 beta launched yesterday, which was only 6 months beyond when the beta was supposed to launch.

While Blizzard is almost as notorious as id or 3D Realms for taking their own sweet time to complete a game, this still raises the question: do we find out about games too early? read more

Downloadable Content Offers Terrible Value

in Blog, Business, Game Design, Trends by LAS on February 17th, 2010No Comments

Downloadable Content Offers Terrible ValueDevelopers have sold the idea to gamers that if they continually support a game long after release, it offers greater value. As long as a CoD: World at War map pack comes out every few months, that $5 charge to access it is more than justified.

This is a fallacy that takes advantage of consumer inability to judge value at the very low end of the price scale. Relative to the price of a game, DLC offers terrible value, and gamers who want more from a franchise would be better served by encouraging developers to start on a sequel rather than by paying for subpar DLC.  read more

Game Developers Need Help

in Blog, Business, Observation, Trends by LAS on February 16th, 2010No Comments

Developers Need HelpGamers expect a constant progression of technology. In just 3 decades, games have evolved from primitive black and white graphics to the extremely lifelike presentation seen in Uncharted 2 and Heavy Rain.

Developers can’t possibly keep pace with the acceleration of technology given its current trend. What can be done to help them out? read more

Are there Really Niche Products?

in Blog, Business, Game Design, Observation, Trends by LAS on February 11th, 2010No Comments

Are there Really Niche Products?Dragon Age had many skeptics pre-release. It was seen as a throwback niche product, attuned to hardcore RPG fanatics that were hidden in some dungeon somewhere, rolling dice for the last decade. An antiquated, hardcore RPG couldn’t really be successful in today’s sophisticated and streamlined market, could it?

Now that we know Dragon Age sold 3.2mm copies since its release date, putting it on pace for over 5 million, we have to ask whether there are any niche products anymore. I believe there’s no good product that won’t find an audience. If your game doesn’t sell well, it’s probably because it was crap, not because there’s some missing audience for your phenomenal game.     read more

Forget About Mascots

in Blog, Business, Game Design, Observation, Trends by LAS on February 9th, 2010No Comments

Forget About MascotsGame consoles have historically had representative mascots: Nintendo has Mario, Sega had Sonic and Sony has uh … Crash Bandicoot? Ok, forget Sony.

Game designers have tried to manufacture mascots, and forgotten mascots are continually brought back to life, such as the recently announced Sonic 4 in a desperate attempt to take advantage of a preexisting fan base. This is foolish; game mascots don’t become or remain popular because of some easily identifiable character design, that’s a thing of the past. All it takes today is a high quality game. read more

Game of the Year Corruption?

in Blog, Business, Observation by LAS on January 11th, 20102 Comments

Fall of Gaming MediaOne criticism of the mainstream media these days is that they solely publish negative headlines. Newspapers and websites focus on what sells (what gets internet readership), and that means bad news all the time. Barring negative news, journalists can post controversial editorials that are more likely to receive hits. Nothing is  more boring than preaching to the choir, after all. 

Unfortunately, it seems that game journalism is moving in that direction. Websites are trying to differentiate themselves by choosing a unique offering for recent ‘game of the year’ awards, even if they have to go out on a limb with their recipients. read more