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	<title>Backhand of Justice &#187; In the News</title>
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	<description>Luke Stillman&#039;s thoughts on videogame design, trends and business</description>
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		<title>Starcraft as Spectator Sport</title>
		<link>http://www.backhandofjustice.com/starcraft-as-spectator-sport/</link>
		<comments>http://www.backhandofjustice.com/starcraft-as-spectator-sport/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 19:53:24 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Observation]]></category>
		<category><![CDATA[Trends]]></category>

		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=1725</guid>
		<description><![CDATA[What will it take for videogames to become a spectator sport in the United States? Videogames are one of the most popular recreational activities among Americans under the age of 40. Total game industry sales are higher than those of the film industry. Gaming doesn’t have the same anti-social stigma today that it had a decade [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1726" title="Starcraft as Spectator Sport" src="http://www.backhandofjustice.com/wp-content/uploads/2010/09/korea1.jpg" alt="Starcraft as Spectator Sport" width="550" height="220" />What will it take for videogames to become a spectator sport in the United States?<span id="more-1725"></span> Videogames are one of the most popular recreational activities among Americans under the age of 40. Total game industry sales are higher than those of the film industry. Gaming doesn’t have the same anti-social stigma today that it had a decade ago. What else needs to happen for a breakthrough? I will argue that nothing needs to happen; watching videogames is already becoming a popular activity.</p>
<p>Games are too broad and diverse a category. Let’s focus on (what else) Starcraft II. It will inevitably become the highest selling RTS game, surpassing its predecessor. The original was hugely popular in South Korea with multiple dedicated Starcraft cable channels and millions of dollars in prize money offered in the professional Starcraft scene. Is there something characteristic to America that prevents that from happening here? Let’s first examine and disprove some obvious arguments.</p>
<p>1)      <strong>Starcraft II hasn’t sold enough copies to generate the level of interest required for a serious spectator community</strong>. Consider that Starcraft II already sold three million copies in its first month and will likely sell over five million copies in the United States alone in its lifetime. American Football, the most profitable American spectator sport, is only played by about three million people in America on an organized basis. The Super Bowl annually draws about 100 million viewers. Almost every popular spectator sport has far more viewers than there are players and sports aren’t only enjoyed by those who play them.</p>
<p>2)      <strong>Starcraft II is far too complicated for a non-player to understand and because of that it will never catch on</strong>. There are many rules in the NFL that are confusing to the casual viewer but don’t prevent enjoyment. Many viewers likely aren’t familiar with the new overtime rules or the conversion safety rule, but that’s what commentators are for. As long as the basic outline of the rules can be absorbed swiftly, the rest of the rulebook can be fleshed out situationally. Cricket remains cryptic to lots of viewers, but that doesn’t stop it from being the second most popular team sport in the world.</p>
<div id="attachment_1728" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1728" title="korean excitement" src="http://www.backhandofjustice.com/wp-content/uploads/2010/09/korea3.jpg" alt="Koreans get quite excited by their Starcraft" width="550" height="220" /><p class="wp-caption-text">Koreans get quite excited by their Starcraft</p></div>
<p><em>Legitimate roadblocks</em></p>
<p>This doesn’t mean that there aren’t any serious roadblocks to Starcraft II becoming a spectator activity. Sports are helped by having roots and accessibility. Many children grew up with football, baseball or basketball, and have been playing it or were at least aware of it for their whole lives. Sports teams have regional affiliations and so it’s common to be supporting a team before you even fully understand the rules of the game. Roots in a sport go a long way and Red Sox fans feel it’s part of their identity, not just an activity that they enjoy. Videogames lack this aspect.</p>
<p>In addition, accessibility and cost are significant contributors to the popularity of sports. It’s no coincidence that football is the most popular sport in the world. Many children can play with a single $10 ball. A makeshift field can materialize almost anywhere. A computer that can adequately run Starcraft II, on the other hand, costs several hundred dollars, and the game itself is $60. Many American families already have the infrastructure in place but there is certainly a higher hurdle there.</p>
<div id="attachment_1729" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1729" title="Gaming large" src="http://www.backhandofjustice.com/wp-content/uploads/2010/09/korea4.jpg" alt="Gaming has had some popular launches that capture public attention before. It's not a niche activity" width="550" height="220" /><p class="wp-caption-text">Gaming has had some popular launches that capture public attention before. It&#39;s not a niche activity</p></div>
<p><em>Trends in gaming’s favor</em></p>
<p>All these legitimate hindrances to spectator gaming don’t mean that there is nothing going for it. There are far more gamers in the United States than there were even a decade ago, and so the base upon which to build a successful spectator platform is much larger.</p>
<p>In addition, gamers are much older on average than they were just a decade ago. Because games are such a new form of entertainment, the age of the average gamer is growing nearly as quickly as the age of the medium. Because PC gamers are now in their late 20’s on average instead of in their teens, they have far more disposable income to spend. The reason prize pools in golf and tennis have skyrocketed is because of the industry that has grown around the sport. Gamers have money to spend, and if plenty of people will shell out $100+ for a football season package, why shouldn’t there be the same interest in a Starcraft package? As long as companies like Razer can sell products as a result money won’t be an issue.</p>
<p>Finally, broadband internet has proliferated and improved to the point that streaming HD video is available to almost everybody. Who says Starcraft II needs a TV cable channel? Why couldn’t everything be hosted online? The internet and television are already converging with wireless modems included in almost all new TVs, and within a few years the source of entertainment might be completely separate from its viewing medium. While there are already independent online tournaments on Youtube there is no centrally funded league in the US, something that needs to happen before Starcraft II can truly go mainstream.</p>
<p><em>So when is it going to happen?</em></p>
<p>The setup is in place: computers are widespread, Starcraft II is selling like hotcakes, gaming isn’t looked upon as a nerdy leper activity (as much), gamers are older and have money, and the internet is now a viable delivery mechanism. So when is it going to happen?</p>
<p>If Starcraft II is going to hit the big time, it needs its Moneymaker moment. I refer to when Chris Moneymaker won an online poker tournament and won entry into the world series of poker, which he subsequently won along with $2.5 million. Suddenly, tournament poker wasn’t some niche game for Las Vegas professionals. It was a get rich quick scheme where anybody could win as long as you had access to the internet. Online poker tournaments instantly exploded in popularity, and ESPN 2, ESPN 3 and ESPN 8 ‘The Ocho’ had endless filler programming.</p>
<div id="attachment_1730" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1730" title="Real tourney" src="http://www.backhandofjustice.com/wp-content/uploads/2010/09/korea5.jpg" alt="This is actually a picture of Starcraft tournament spectators, unlike the first image which was sadly the Olympics. Starcraft isn't quite that big (yet)" width="550" height="220" /><p class="wp-caption-text">This is actually a picture of Starcraft tournament spectators, unlike the first image which was sadly the Olympics. Starcraft isn&#39;t quite that big (yet)</p></div>
<p>I think it’s clear what’s required for Starcraft II to make the jump: prize money. Currently there are monthly tournaments in Korea where the winner gets $83,000 so that is a step up, but imagine if there were four tournaments a year in the US where the prize pool was $1 million? That would increase excitement substantially above all other spectator video games and potentially vault it into the mainstream. When Blizzard is making hundreds of millions of dollars on the game, is that really unfeasible, especially with advertising and sponsorships? Many gamers would pick Starcraft II as their game of choice, as open invitational tournaments with a potential prize pool of $1 million are strong incentive to a teenager or college student.</p>
<p>This isn’t some crazy pipe dream either; it’s already happening in a grassroots way. The top Starcraft II commentators are now in the top 200 Youtube channels in terms of number of subscribers. Tournaments have gone from having several hundred dollars as a prize pool to having tens of thousands of dollars as a prize pool. Interest is growing, and I wouldn’t be surprised if at some point in the next five to ten years there is a breakthrough. Only the lifespan of the game will hold it back, but each new game doesn’t have to start from ground zero, especially given older games are more accessible in terms of hardware requirements.</p>
<p>Cyber gaming tournaments will never be comparable to American Football. The goal is to be like online poker, with similar prize money and following. Early trends are promising, and I don’t think this level of popularity is out of the question. Many gaming leagues have failed in the past, but we finally may be reaching the point where the stars align and professional gaming in the US comes of age. If they money is there, the players will follow.</p>
<div id="wp_thumbie" style= "border: 0pt none ; margin: 0pt; padding: 0pt; clear: both;"><div id="wp_thumbie_rl1"><h3>Related Posts</h3></div><ul><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/is-effective-matchmaking-possible/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2009/12/sc1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Is Effective Matchmaking Possible?</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/starcraft-iis-ladder-system-is-impressive/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/04/sc1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Starcraft II's Ladder System is Impressive</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/is-digital-distribution-really-the-future/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/02/steam1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Is Digital Distribution Really the Future?</div></a><div id="description"></div></li></ul><div id="wp_thumbie_rl2"><a href="http://www.blogsdna.com"></a></div></div>]]></content:encoded>
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		<title>Starcraft II Criticism Rebuttal</title>
		<link>http://www.backhandofjustice.com/starcraft-ii-criticism-rebuttal/</link>
		<comments>http://www.backhandofjustice.com/starcraft-ii-criticism-rebuttal/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 14:04:16 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games I Want]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=1649</guid>
		<description><![CDATA[Starcraft II is the finest RTS ever made. As someone who has played the highlights of the genre from the past 15 years I feel qualified to make this statement. Funnily enough, the only benchmark game I missed was the original Starcraft, a critical omission considering by all accounts it was a paragon of the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1651" title="Starcraft II Criticism Rebuttal" src="http://www.backhandofjustice.com/wp-content/uploads/2010/08/best1.jpg" alt="Starcraft II Criticism Rebuttal" width="550" height="250" />Starcraft II is the finest RTS ever made. As someone who has played the highlights of the genre from the past 15 years I feel qualified to make this statement. Funnily enough, the only benchmark game I missed was the original Starcraft, a critical omission considering by all accounts it was a paragon of the genre.</p>
<p>It would be <a href="http://www.backhandofjustice.com/starcraft-ii-beta-review/" target="_blank">redundant to discuss</a> the virtues of the game; my <a href="http://www.backhandofjustice.com/starcraft-ii-beta-impressions/" target="_blank">previous articles</a> cover this <a href="http://www.backhandofjustice.com/starcraft-iis-ladder-system-is-impressive/" target="_blank">thoroughly</a>. Instead, I want to refute some of the criticisms of the game that have arisen online. There are two significant ones: that the game is merely a graphical update of the original Starcraft, and that the game ignores the evolution of the genre over the past decade. As I will discuss below, these arguments are without merit.<span id="more-1649"></span></p>
<p><strong>Ooh Shiny Graphics!</strong></p>
<p>‘Starcraft II is just Starcraft with updated graphics!’</p>
<p>I have heard something along those lines so many times since the beta was released that it is becoming tiresome. This line of criticism stems from the misconception that gameplay is what makes a good game and graphics don’t matter. I would argue that gameplay is the foundation of a good game, but to relate to today’s gaming audience a game has to have the right interface and visual trappings.</p>
<p><em>Graphical technology accentuates visual media</em></p>
<p>Think about classic films: they have great stories when you break them down to their component parts, and the characters are multi-dimensional and interesting. What holds back most current film consumers from appreciating classic film, however, is both the antiquated style of the film and its technical limitations.</p>
<p>It’s easy to point to today&#8217;s low popularity of black and white film as revealing of the shallowness of today&#8217;s film audience. This just isn’t the case. Films are a visual medium, and much of what is conveyed in a film that is critical to the story is done visually &#8211; not merely by pantomime, but by color, clarity and effects. If the film were entirely about story, it would be equally well executed in book form. What makes a great film great is that it uses visual storytelling methods to accentuate the story, and today&#8217;s technology allows for a much greater range of visual storytelling.</p>
<p>There are so many more stories that can be told through today’s technology that creativity is at all time highs. While in the wrong hands much of this technology can obscure the critical story elements of a film, in the right hands they can enhance the total experience. Much the same can be said about graphics and gameplay.</p>
<div id="attachment_1650" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1650" title="Raaargh" src="http://www.backhandofjustice.com/wp-content/uploads/2010/08/best5.jpg" alt="Hydralisks look more intimidating in person. From a top-down view they're slightly less frightening" width="550" height="220" /><p class="wp-caption-text">Hydralisks look more intimidating in person. From a top-down view they&#39;re slightly less frightening</p></div>
<p><em>Style differences alienate the player</em></p>
<p>Beyond mere visual limitations, the style of speech, clothing and architecture in classic film is hugely different from what we’re used to today. This adds a layer of separation between the characters on screen and the viewers, which makes it harder to participate in the story. When viewing a classic film, we’re constantly reminded that this is something out of the past, and that frequently adds an element to the experience that wasn’t intended by the director.</p>
<p>Today’s technology isn’t just there to add CGI monsters, or to obscure the weakness of the story. It gives the viewer something to hold onto that is familiar, and allows a director to tell a story with which the viewer is able to associate. Updated graphics in videogames are much the same.</p>
<p>The original Starcraft has a strong gameplay foundation, but the viewer is constantly reminded that they’re playing something out of the past when experiencing it. When playing Starcraft, the interface is clunky, the graphics are poorly detailed, online interface is virtually non-existent, and all of these things serve to distract the player from the game’s strengths.</p>
<div id="attachment_1653" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1653" title="Hero units" src="http://www.backhandofjustice.com/wp-content/uploads/2010/08/best3.jpg" alt="The Starcraft universe has its own heroes. They only dominate the story, however, not the battlefield. They're still merely men (for the most part)" width="550" height="220" /><p class="wp-caption-text">The Starcraft universe has its own heroes. They only dominate the story, however, not the battlefield. They&#39;re still merely men (for the most part)</p></div>
<p>A critic will frequently point to chess as a classic game that didn’t need updating, and Starcraft II is like a developer making your pieces into giant robots so that there are <em>incredible special effects</em> and <em>awesome explosions</em> during the game. I would argue that the original Starcraft was more like playing chess encased in a cardboard box, where you only have a tiny hole to look through to move your pieces. The incredible core gameplay in Starcraft was obscured by all these artificial interface hindrances, while Starcraft II removes the box. There is no longer anything separating you from all that gameplay that makes the classic style of RTS games appealing. </p>
<p><strong>Two Steps Back</strong></p>
<p>The second criticism of Starcraft II is that it ignores the innovations made in the RTS genre over the past ten years. This argument uses as its foundation the fallacy that all things that are new are better.</p>
<p>It helps right off the bat to use a sports example: let’s say it’s 2020 and the military finally perfects robotic exoskeletons. The NFL is considering whether to add them to the game. Would this be a good addition? Wouldn’t it make things even more exciting? The hits would be <em>harder</em>, the game would be <em>faster</em> and the private sector could add jobs building various sport skeletons for the consumer! Also &#8211; isn&#8217;t there some rule that more robot exoskeletons are always a good thing?</p>
<p><em>Isn&#8217;t smaller better?</em></p>
<p>Since Starcraft, the RTS genre moved away from an economy-based large-scale game, to something with no base building, squad based combat, hero units and a cover system. The Company of Heroes and Dawn of War games were a refreshing shift away from the boring micromanagement of Starcraft! Even Warcraft III went small scale and added heroes. That must mean it&#8217;s better, right?</p>
<p>I would suggest an alternative: maybe developers couldn’t beat Starcraft at its own game. Much in the same way that nobody wants to make a fantasy-themed MMORPG, or even bring up the phrase ‘WoW killer’ anymore, was it really possible to improve upon the Starcraft formula? It made commercial sense to move away from that, at least for the first few years after release, in order for a developer to carve out their own niche. The fact remains, however, that even given its crippling technical limitations and antiquated gameplay, Starcraft was still the most played RTS game globally before the release of Starcraft II.</p>
<p>Could it really be that those squad tactics and cover systems weren’t different from classic RTS elements and therefore better, but instead were merely different?</p>
<div id="attachment_1652" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1652" title="Large scale" src="http://www.backhandofjustice.com/wp-content/uploads/2010/08/best2.jpg" alt="Starcraft has never been a game about hero units and squads. Large scale battles are the name of the game" width="550" height="220" /><p class="wp-caption-text">Starcraft has never been a game about hero units and squads. Large scale battles are the name of the game</p></div>
<p><em>Ignoring bad genre developments is a characteristic of a visionary developer</em></p>
<p><a href="http://www.gameshark.com/reviews/3584/Starcraft-II-Wings-of-Liberty-Review.htm" target="_blank">The worst review of Starcraft II on Metacritic</a> believes that Starcraft II is a bad game because Blizzard requires micromanagement from the player. Tom Chick (who happens to be a critic I hugely respect for always speaking his mind) says Starcraft II ‘rewards the harder core who can wrangle reinforcements, use hotkeys to pop off targeted spell powers, carefully place buildings at a particular choke point, and calculate intricate timing puzzles about when to use how many drones to gather how many minerals for how long.’</p>
<p>Blizzard was very specific about what they wanted the player to manage. Workers automatically mine resources or repair buildings. Units use their spells in an intelligent way so as not to waste energy. Siege tanks even aim at different targets so as to spread their splash damage across an army and not waste it all on a single unit. There are so many automated procedures that some of the ‘hardcore’ Starcraft players criticize the game for being too automated. The fact that there are criticisms from both sides implies Blizzard struck exactly the right balance.</p>
<p>I can’t think of what the point of this game is if it’s not managing the position of your army, using spells and abilities at the correct time to turn the tide of a battle your way, or deciding how you want to use your precious resources. Someone should tell Tom there’s a way to get these functions to automate themselves: let the AI play itself. Without the elements he listed there’s no game.</p>
<p>Many lament the fact that there is no cover system in Starcraft II. One of the great innovations of the Relic RTS games were that if your forces were hiding in trees, or behind a small wall, they would take less damage and dominate a similar force trapped out in the open. This is all well and good because you were using squad tactics and were only controlling a handful of units.</p>
<div id="attachment_1654" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1654" title="Franchises" src="http://www.backhandofjustice.com/wp-content/uploads/2010/08/best4.jpg" alt="Blizzard has never been a company on the cutting edge of innovation. They identify the fun. Then they distill that fun into a paste that is best consumed in apple sauce to improve the flavor" width="550" height="220" /><p class="wp-caption-text">Blizzard has never been a company on the cutting edge of innovation. They identify the fun. Then they distill that fun into a paste that is best consumed in apple sauce to improve the flavor</p></div>
<p>In Starcraft II, on the other hand, you are controlling vast armies. Control over a battlefield, angles of attack, supply lines and battlefield information are the key strategic elements in a game of Starcraft II. A game falls apart if a developer uses the kitchen sink design philosophy and throws everything haphazardly at a game just so it can be included in the feature list. A cover system in a game that focuses on huge armies and fighting force mobility would be crippling and would detract from the dynamic and fast paced gameplay that makes Starcraft II so appealing.</p>
<p>Tom Chick is essentially saying he wants a different kind of game: one that is smaller in scale. In a hero-unit RTS with squad tactics and a cover system, there are very few strategic decisions to be made. Tom likes tactics and enjoys real time tactics simulations. When you have no base and only one squad there’s never really a question of whether you want to sacrifice a squad in a diversionary tactic, or abandon part of your base to the enemy because it will allow you to catch him out of position and crush him from behind. Starcraft II is a real time <em>strategy</em> game, and maintaining an informational advantage, and countering your opponent’s positioning and unit selection are the critical tasks in front of any budding general.</p>
<p>I could criticize Madden 2010 for not being a futuristic racing game, but is that really a valid criticism considering I have unreasonable expectations? Starcraft II is very clear about what it is: an RTS in the classic style, where base building, economy management and strategic combat decisions are paramount. Much of the game has been automated and streamlined, and the elements that haven’t are what comprise the gameplay. You might not like it, but don’t claim that Blizzard was cowardly or ignored developments in the genre just because they didn’t change their formula. Starcraft II was many years in the making and Blizzard was not unaware of these developments made in modern RTS games. They merely determined that this was not a positive evolution but instead detracted from the core strategic fun.</p>
<p>The success of Starcraft II shows that gamers agree. There’s a reason Starcraft II sold half as many full price copies in its first 24 hours as Dawn of War sold in its entire lifetime. It’s not the hype machine, or the slick advertising. I can think of another Activision game that had similarly slick advertising: Mirror’s Edge.</p>
<p>Starcraft II and its two sequels will be the RTS benchmark for the next decade the same way Starcraft was for the past decade because Blizzard moved back to the core elements of the RTS genre. They had the courage to ignore the foolish gameplay evolution that took place in their absence.</p>
<p>Hell, it’s about time.</p>
<div id="wp_thumbie" style= "border: 0pt none ; margin: 0pt; padding: 0pt; clear: both;"><div id="wp_thumbie_rl1"><h3>Related Posts</h3></div><ul><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/starcraft-ii-beta-impressions/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/03/starcraft1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Starcraft II Beta Impressions</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/starcraft-ii-beta-review/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/07/starcraft1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Starcraft II Beta Review</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/innovation-part-deux/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/01/supcom1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Innovation, Part Deux</div></a><div id="description"></div></li></ul><div id="wp_thumbie_rl2"><a href="http://www.blogsdna.com"></a></div></div>]]></content:encoded>
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		<title>Starcraft II Beta Review</title>
		<link>http://www.backhandofjustice.com/starcraft-ii-beta-review/</link>
		<comments>http://www.backhandofjustice.com/starcraft-ii-beta-review/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 13:22:14 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
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		<category><![CDATA[Reviews - PC]]></category>

		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=1614</guid>
		<description><![CDATA[Has Blizzard caught lightning in a bottle a second time? Is Starcraft II any good?
Starcraft II will be released in a few short days. Hopes run high among its fan base that Blizzard can recapture the magic that vaulted the original Starcraft to the top of the RTS heap. Blizzard has an impeccable track record, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1617" title="Starcraft II Beta Review" src="http://www.backhandofjustice.com/wp-content/uploads/2010/07/starcraft1.jpg" alt="Starcraft II Beta Review" width="550" height="220" />Has Blizzard caught lightning in a bottle a second time? Is Starcraft II any good?<span id="more-1614"></span></p>
<p>Starcraft II will be released in a few short days. Hopes run high among its fan base that Blizzard can recapture the magic that vaulted the original Starcraft to the top of the RTS heap. Blizzard has an impeccable track record, and many fans have received an extended free look at the multiplayer during beta testing. How did it stack up?</p>
<p><strong>Balance</strong></p>
<p>Real time strategy games usually only distinguish themselves through innovation. Balance is typically a prerequisite to being a passable RTS; without balance what does it matter what unique strategic decisions you allow? Rarely, however, is balance not just a building block but a distinguishing characteristic. By rarely, I mean only in one case: Starcraft. Include Starcraft II, and that makes two cases.</p>
<p>RTS games are complicated enough to make - designing tech trees, animating units, creating maps, scripting single player campaigns and recording sound effects is a tall order. Considering that poorly balancing a game can render all other work meaningless, developers usually just make factions symmetrical in function and slightly different in appearance.</p>
<p>Not Blizzard.</p>
<p>The iconic 3 factions from Starcraft: the Zerg, Terran and Protoss, return for Starcraft II. By some black magic Blizzard has managed to make each faction distinct yet perfectly balanced. Many baby seals must have been sacrificed to successfully perform this feat.</p>
<div id="attachment_1619" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1619" title="Marines" src="http://www.backhandofjustice.com/wp-content/uploads/2010/07/starcraft2.jpg" alt="These guys might look hardcore, but they are slaughtered by the truckload in-game" width="550" height="220" /><p class="wp-caption-text">These guys might look hardcore, but they are slaughtered by the truckload in-game</p></div>
<p><strong>Gameplay</strong></p>
<p>A great game is easy to learn but impossible to master. While Starcraft II is slightly more complicated than chess, it is conceptually simple. You harvest resources with workers, and use those resources to build production facilities which in turn consume resources to build an army. You use that army to (hopefully) kill your opponent before they kill you.</p>
<p>There are of course many complicating factors. You don’t have perfect information as you can only see what your units can see. Imagine in chess if your pieces could only see the squares immediately surrounding them. You wouldn’t know how your opponent opened or how his pieces are positioned until you got close, so you would have to make decisions with less than complete information.</p>
<p>A good player in Starcraft II will try to counter what their opponent is doing, so initially you want to be able to scout out their strategy while preventing them from doing the same. You also need to be able to make educated guesses about what your opponent is doing from what you <em>are</em> able to see. At the highest levels, nearly as much can be gained through knowledge of what your opponent isn’t doing as from what he is doing.</p>
<div id="attachment_1620" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1620" title="The Immortal" src="http://www.backhandofjustice.com/wp-content/uploads/2010/07/starcraft3.jpg" alt="The Immortal is one of the most powerful Protoss units that perfectly exemplifies how units are never obsolete even in longer games: it shrugs off powerful attacks but is susceptible to weaker tier 1 units" width="550" height="220" /><p class="wp-caption-text">The Immortal is one of the most powerful Protoss units that perfectly exemplifies how units are never obsolete even in longer games: it shrugs off powerful attacks but is susceptible to weaker tier 1 units</p></div>
<p>In addition, you can trick your opponent by allowing them to scout what looks like a certain strategy, destroying their scout, then changing your strategy to what will counter how he was planning to counter you. You can go around in circles trying to outmaneuver your enemy, but like in actual warfare many battles are won or lost before they even happen.</p>
<p>Decisions don’t end when a battle begins, however. There are many tactical and strategic decisions to be made that influence the outcome of a fight. You can take the same 2 armies and have them face each other with different positioning and on different terrain, and the outcomes will be drastically different.</p>
<p>Certain units and armies thrive by being in wide open space with the ability to maneuver around their enemies. Certain units do lots of damage to a small space and funneling an enemy army through a small choke point leads to total annihilation. Air units can outmaneuver their opponents in complicated terrain. Some units can tunnel underground and surprise their enemies from below, or circumvent static defenses.</p>
<p>Even within large battles, certain individual units can turn the tide. Some units can convert enemy units to your side for a small period of time. Stealing a key unit can make the difference between victory and defeat. Some units are good against clusters of enemies but become weak if their enemies are spread out; controlling your army is key. Having the correct parts of your army in the front, and in the back, and sometimes even flanking or surrounding your enemy is paramount. Even if you have a bad army composition because you misjudged your opponent’s strategy, you can still win with proper troop micromanagement.</p>
<p>In Starcraft II you are almost never out of the fight. The further behind in a game you are, the higher risk strategies you must implement, because conventional thinking won’t get you back into a losing game. Never give up. Never surrender!</p>
<div id="attachment_1621" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1621" title="Corruption" src="http://www.backhandofjustice.com/wp-content/uploads/2010/07/starcraft4.jpg" alt="The Corruptor is basically one of those squid things from the Matrix. Unfortunately, nobody can be told what the corruptor is. They have to see it for themselves" width="550" height="220" /><p class="wp-caption-text">The Corruptor is basically one of those squid things from the Matrix. Unfortunately, nobody can be told what the corruptor is. They have to see it for themselves</p></div>
<p><strong>User Friendliness</strong></p>
<p>Starcraft II will be the first game to utilize the full Battle.net 2.0 interface. While many fans of the original Starcraft criticize the system for being too ‘simplistic,’ that is because they’re living in the past. Battle.net 2.0 is a streamlined and comprehensive gaming system.</p>
<p>Games can be set up with the push of a button, and everything is taken care of automatically behind the scenes. Ladders ensure you’re going to be facing players of comparable skill level, and the wait to get into a balanced game is frequently a couple seconds for a 1v1 game, and a couple minutes for a 4v4 game. I’m sure those times will decrease in release as there will be orders of magnitude more players compared to the beta.</p>
<p>In addition, there is a great replay system where you can watch and analyze old games. There are achievements and custom user portraits and decals to individualize yourself in-game. Finally, there is a friend system where you can chat both in and out of games, and eventually across Blizzard games. Battle.net 2.0 might not yet be perfect, but it’s a great start, and over time players will wonder how they lived without it.</p>
<div id="attachment_1616" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1616" title="Curious" src="http://www.backhandofjustice.com/wp-content/uploads/2010/07/starcraft5.jpg" alt="Interesting that the protagonist in Starcraft bases his operations from a Terran Battlecruiser. In game, however, Battlecruisers are powerful but still slaughtered by the truckload. Maybe it's a special battlecruiser? Otherwise this might be a short campaign" width="550" height="220" /><p class="wp-caption-text">Interesting that the protagonist in Starcraft bases his operations from a Terran Battlecruiser. In game, however, Battlecruisers are powerful but still slaughtered by the truckload. Maybe it&#39;s a special battlecruiser? Otherwise this might be a short campaign</p></div>
<p><strong>Custom Content</strong></p>
<p>The award for the game with the most longevity has to go to either Counter-Strike or the original Starcraft. While the actual game of Starcraft II has the potential to be just as long-lasting, its lifespan will be prolonged by user-generated content. Even though the game hasn’t even been released, there are already hundreds of custom game mods created for the beta.</p>
<p>Some of the most popular include variations on tower defense and tug of war game modes. In the popular Battlecraft: Armageddon mod, players receive money every few seconds and have to choose which units they want to spawn to run at their opponent. They can’t control these units, which merely mindlessly run at the enemy. The skill comes in using your money to choose units which counter your opponent’s units for lower cost. The number of game types that will emerge during release when millions get their hands on the editing tools mean that people will be playing Starcraft II far into the future, even if the standard game modes have long been forgotten.</p>
<p>Starcraft II is going to be a massive success. Blizzard has created the RTS that will long be the gold standard considering its polish, balance and refined gameplay. It will storm the sales charts and more than return the $100 million spent on its development. Video gamers around the world are about to find out what we beta testers have known for the past few months: Blizzard has created something really special that we will be playing for a long time.</p>
<div id="wp_thumbie" style= "border: 0pt none ; margin: 0pt; padding: 0pt; clear: both;"><div id="wp_thumbie_rl1"><h3>Related Posts</h3></div><ul><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/starcraft-ii-beta-impressions/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/03/starcraft1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Starcraft II Beta Impressions</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/is-effective-matchmaking-possible/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2009/12/sc1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Is Effective Matchmaking Possible?</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/starcraft-ii-criticism-rebuttal/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/08/best1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Starcraft II Criticism Rebuttal</div></a><div id="description"></div></li></ul><div id="wp_thumbie_rl2"><a href="http://www.blogsdna.com"></a></div></div>]]></content:encoded>
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		<title>Starcraft II&#8217;s Ladder System is Impressive</title>
		<link>http://www.backhandofjustice.com/starcraft-iis-ladder-system-is-impressive/</link>
		<comments>http://www.backhandofjustice.com/starcraft-iis-ladder-system-is-impressive/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 17:10:54 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
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		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=1441</guid>
		<description><![CDATA[Gamasutra&#8217;s Chris Beault claims that Starcraft II&#8217;s ladders are its biggest flaw. Is this unfair criticism, or does he have a valid point? 
For those unfamiliar with the system, the game divides you into one of five tiers: platinum, gold, silver, bronze and copper. You are placed into one of those tiers based on several placement [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1443" title="Starcraft II's Ladder System is Impressive" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/sc1.jpg" alt="Starcraft II's Ladder System is Impressive" width="550" height="220" />Gamasutra&#8217;s Chris Beault <a href="http://www.gamasutra.com/view/news/27971/Analysis_Are_Starcraft_IIs_Ladders_Its_Biggest_Flaw.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29&amp;utm_content=Google+Reader" target="_blank">claims that Starcraft II&#8217;s ladders are its biggest flaw</a>. Is this unfair criticism, or does he have a valid point? <span id="more-1441"></span></p>
<p>For those unfamiliar with the system, the game divides you into one of five tiers: platinum, gold, silver, bronze and copper. You are placed into one of those tiers based on several placement matches, and within each tier there are many 100-player divisions.</p>
<p>Chris claims the lack of global tiers are deceptive. He claims the opacity of the system which promotes or demotes you between tiers is harmful to the game. He also claims the way the game decides whether you&#8217;re favored or not compared to another player is confusing.</p>
<p><em>Flaws with the ladder?</em></p>
<p>Let&#8217;s quickly review the reasons he claims the ladder is flawed.</p>
<p>The first aspect criticized is the lack of global tiers. Let&#8217;s just assume that the game sells about as well as the original and there are over 10 million copies sold. Instead of thousands of 100-person divisions making up each of the five tiers, Chris believes there should be global tiers.</p>
<p>Because each division is made up of 100 players, if you&#8217;re one of the better players in the silver league you might be ranked 25th in your division out of 100. If there were global tiers, on the other hand, the equivalent position would be 500,000th out of 2 million silver tier players.</p>
<p>Chris claims that the divisions are deceptive because if you&#8217;re 1st in your silver division, you&#8217;re not really the &#8216;best player&#8217; in the silver league because there are thousands of other divisions; this artificially inflates the ego of gamers and is wrong.</p>
<div id="attachment_1447" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1447" title="Design meeting" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/sc4.jpg" alt="Here is the Blizzard Starcraft II team in a design meeting (with Jace Hall). This is why the matchmaking system has come apart at the seams; too much drinking" width="550" height="220" /><p class="wp-caption-text">Here is the Blizzard Starcraft II team in a design meeting (with Jace Hall). This is why the matchmaking system has come apart at the seams; too much drinking</p></div>
<p>The second criticism of the ladder is the way in which it occasionally matches you with players in different tiers. The point of the ladder according to Chris is to match you up against players of similar skill levels, but what&#8217;s the point if it&#8217;s going to occasionally match you up with players in the tier above or below?</p>
<p>The final criticism is that the system that promotes or demotes you to the tier above or below is opaque (and intentionally so), and this is harmful for gamers.</p>
<p><em>Does Chris Beault have a point, or is he trolling for hits?</em></p>
<p>Now let&#8217;s analyze those points and provide a counter-argument. First is the concept that separating out each tier (league) into separate divisions is somehow deceptive.</p>
<p>It&#8217;s difficult for players to really appreciate progress either up or down the ladders if there are 2 million players per tier. Let&#8217;s say you win a game and go from 40th place to 30th place on your 100 person ladder. That&#8217;s real progress. If you move from 550,000th place to 500,000th place though, are you really making progress? Technically, sure, but it probably doesn&#8217;t feel like it. There are half a million players in your league superior to you.</p>
<div id="attachment_1445" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1445" title="Lazers" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/sc2.jpg" alt="Matching you against opponents of a comparable skill level is the most important aspect of the matchmaking system" width="550" height="220" /><p class="wp-caption-text">Matching you against opponents of a comparable skill level is the most important aspect of the matchmaking system</p></div>
<p>While Chris Beault says this is artificially inflating the ego of gamers, I&#8217;d say that one of the primary purposes of videogames is to offer concrete accomplishments where effort directly translates into reward. Outside of videogames, it&#8217;s rarely as concrete.</p>
<p>Is it really deceptive to players to divide them into divisions within each league? Does Chris believe there are players out there who see 5 tiers with 100 people in each tier and jump to the conclusion that every player believes there are only 500 people playing the game?</p>
<p>There is even precedent for this type of separation: World of Warcraft has multiple servers, each of which contain a small fraction of the total player base. While this is partially because of server limitations, it&#8217;s also because it&#8217;s difficult for players to come to terms with numbers in the millions.</p>
<div id="attachment_1446" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1446" title="WoW ..." src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/sc3.jpg" alt="You might not notice man, but your buildings are on fire. Might want to check that out" width="550" height="220" /><p class="wp-caption-text">You might not notice man, but your buildings are on fire. Might want to check that out</p></div>
<p>Chris claims it&#8217;s deceptive; I say players can easily deal with 100 player divisions. They understand if they&#8217;re 30th in their division out of 100 players, that&#8217;s equivalent to a percentile. They&#8217;re better than about 70% of the players in their league.</p>
<p>The second criticism is that the leagues hold no purpose because you&#8217;re occasionally pitted against players in the league above or below yours. I disagree with this conclusion. When you are approaching the top or bottom echelon of your current league, the game pits you against players in the league above or below yours respectively to see if you should be promoted or demoted.</p>
<p>If you&#8217;re in the top 5 in your division of 100 in the silver league, the game is going to pit you against players in the gold league frequently. If you lose most of your games against them, then you probably deserve to stay where you are. If, however, you still win the majority of your games, then eventually you&#8217;re going to be promoted to the gold league. The same is true if you&#8217;re at the bottom of your league; if you still lose to players in the league below you on a consistent basis, then you&#8217;re going to be demoted.</p>
<div id="attachment_1442" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1442" title="It's pretty unfair" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/sc5.jpg" alt="It's kind of unfair that this guy's base is surrounded by lava. Usually people can just run right into mine and kill me" width="550" height="220" /><p class="wp-caption-text">It&#39;s kind of unfair that this guy&#39;s base is surrounded by lava. Usually people can just run right into mine and kill me</p></div>
<p>The point of the ladders is to match you with players against whom you will win half the time. The pace of games and the strategies used between leagues are significantly different. Just because you win most of the time in your league doesn&#8217;t necessarily mean you&#8217;re going to cut it in the league above yours, or vice versa.</p>
<p>Chris&#8217; final criticism is that there needs to be more transparency in the system that promotes or demotes you. He also wonders why it&#8217;s not based solely on wins; after all isn&#8217;t that what&#8217;s important?</p>
<p>For those that haven&#8217;t played the game, after a match ends there is a scoring summary based on resource usage, units created and destroyed and structures destroyed. The exact breakdown of points isn&#8217;t revealed, but generally it lines up with the player who performs the best overall having the highest score. This isn&#8217;t <em>always</em> reflective of who is the best player; in some 2v2 games for example, a team with both attack and cripple one ally, reducing his ability to perform for the rest of the game. Even if he&#8217;s the best player he probably won&#8217;t end up with the highest score.</p>
<p>Placement and promotion / demotion is likely partially determined by this score as well as the win/loss record. This is completely reasonable to me as the game only uses 5 placement matches to put you into a league. What if in every match you barely squeak out a win against potentially terrible players, are you really deserving of a spot in the platinum league? You&#8217;ll just be crushed until you&#8217;re demoted down to an appropriate level (if you even stick with a game where you constantly lose for that long).</p>
<p>If, on the other hand, you crush all your opponents and end the game with 2-3x their score, then you&#8217;re likely a more proficient player. It&#8217;s not an exact science, but it&#8217;s good enough for me. If Blizzard broke down exactly how the game rated you, then people would start to game the system.</p>
<p><em>Plug and play</em></p>
<p>Blizzard is trying something incredible with Starcraft II: perfect matchmaking. The long term viability of their game is going to hinge on its success, but I encourage the attempt whatever the result. Being able to press a button that says &#8216;find game&#8217; and having it swiftly match you with another player at your skill level is incredible.</p>
<p>What Chris Beault wants is the status quo of a decade ago: gamers would create a server and find players of their own skill level on their own. That&#8217;s like installing drivers for your new mouse before it would work, or entering the IP address of the other computers on your network. Everything is plug and play now. You just log on and you&#8217;re good to go. Why shouldn&#8217;t game matchmaking function in a similar manner?</p>
<p>Gamers criticize Starcraft for being too elitist, or inaccessible, or having regressive design. The game is the highest selling RTS of all time though, and one of the best selling games ever. Whatever Blizzard is doing is resonating with gamers, and the interest across the internet for the sequel is sky high.</p>
<p>Not only is the game still in beta and therefore exempt from criticism, but its level of polish is incredible. The matchmaking system could use minor tweaking but at its foundation it is certainly not a flaw.</p>
<div id="wp_thumbie" style= "border: 0pt none ; margin: 0pt; padding: 0pt; clear: both;"><div id="wp_thumbie_rl1"><h3>Related Posts</h3></div><ul><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/is-effective-matchmaking-possible/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2009/12/sc1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Is Effective Matchmaking Possible?</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/starcraft-ii-beta-impressions/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/03/starcraft1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Starcraft II Beta Impressions</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/starcraft-as-spectator-sport/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/09/korea1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Starcraft as Spectator Sport</div></a><div id="description"></div></li></ul><div id="wp_thumbie_rl2"><a href="http://www.blogsdna.com"></a></div></div>]]></content:encoded>
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		<title>Is Single Player Gaming an Aberration?</title>
		<link>http://www.backhandofjustice.com/is-single-player-gaming-an-aberration/</link>
		<comments>http://www.backhandofjustice.com/is-single-player-gaming-an-aberration/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 13:48:44 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=1421</guid>
		<description><![CDATA[Social gaming is the new hotness. Haven&#8217;t you heard? Zynga is taking over the world, and Mafia Wars and Farmville are the most popular games on earth. What, you just own a Playstation 3 or an Xbox 360? Those are so passe. I&#8217;m sure you play on your own, in the dark, while we&#8217;re happily [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1425" title="Is Single Player Gaming an Aberration?" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/zynga1.jpg" alt="Is Single Player Gaming an Aberration?" width="550" height="220" />Social gaming is the new hotness. <a href="http://www.eurogamer.net/articles/the-farmville-diaries-article" target="_blank">Haven&#8217;t you heard</a>? Zynga is taking over the world, and Mafia Wars and Farmville are the most popular games on earth. What, you just own a Playstation 3 or an Xbox 360? Those are so passe. I&#8217;m sure you play on your own, in the dark, while we&#8217;re happily picking blueberries with our friends.</p>
<p>Is this really what it has come to? Is social gaming the future of gaming, as many Facebook gamers claim? Is a single player experience in the form of &#8216;core games&#8217; a brief aberration that will be relegated to the least social of creatures? <span id="more-1421"></span></p>
<p><em>Social Domination</em></p>
<p>The games director for Facebook, Gareth Davis, says that <a href="http://www.gamepro.com/article/features/214363/the-rise-of-facebook-gaming/" target="_blank">solo gaming is an aberration</a>, and that games have almost always been social and with Farmville and other Facebook games they&#8217;re just going back to their roots.</p>
<p>He claims that Facebook is the largest game platform in the world and that more people play Facebook games than on any other platform. While there&#8217;s no official metric, with 350 million users vs. 120 million Playstations sold I&#8217;ll give him the benefit of the doubt.</p>
<div id="attachment_1426" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1426" title="Wow" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/zynga2.jpg" alt="Shit yeah ... you're right, that *does* look fun ..." width="550" height="220" /><p class="wp-caption-text">Shit yeah ... you&#39;re right, that *does* look fun ...</p></div>
<p>What Davis&#8217; statistics don&#8217;t take into consideration is that Facebook games are just awful, and barely qualify as games. Farmville is a monotonous money grab, where millions of players fork over money to Zynga to be able to harvest their raspberries faster.</p>
<p>In addition, Facebook gaming is hardly a social activity. Mafia Wars is considered social because your abilities in the game depend on the number of friends you have on your social network. There&#8217;s no interaction in the game between you and somebody else though, other than through a generic &#8216;X player has attacked you&#8217; message that appears every so often.</p>
<p>Many &#8217;social gamers&#8217; would suggest that they&#8217;d rather pay $15 a month to harvest crops with their friends than pay it to monster game designer Blizzard who steals lives through the ungodly juggernaut known as World of Warcraft.</p>
<p>According to them, World of Warcraft players are loners who cry themselves to sleep in the dark, rather than social butterflies who love interacting with guildies and other server denizens but are held back in real life by their most likely terrifying personal appearance and crippled self confidence.</p>
<div id="attachment_1427" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1427" title="Yep" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/zynga3.jpg" alt="Yeah, you're making 'successories,' that really makes you better" width="550" height="220" /><p class="wp-caption-text">Yeah, you&#39;re making &#39;successories,&#39; that really makes you better</p></div>
<p><em>Core gamers, unite</em></p>
<p>Go to any game convention and you&#8217;re going to see people dressed up to celebrate their favorite game characters. Nathan Drake, Master Chief, Gordon Freeman, the Left 4 Dead gang, Final Fantasy characters and Solid Snake are just a few of the icons that have brought so much joy to so many. When was the last time you saw somebody dressed up as a blueberry, or a tractor, to celebrate Farmville?</p>
<p>Farmville takes advantage of a simple human need for easily defined accomplishment, and while many games do the same thing, there are also stories told and experiences shared. I guess you could recant the tale of the last harvest in Farmville, but if the person you&#8217;re talking to cares (and has played the game) they likely know exactly what you&#8217;re going to say.</p>
<div id="attachment_1424" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1424" title="i take it back" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/zynga4.jpg" alt="I take it back ... plant cosplay is great" width="550" height="220" /><p class="wp-caption-text">I take it back ... plant cosplay is great</p></div>
<p>Core games are the past and the future of gaming, and while Facebook games are going to exist in their own niche, there&#8217;s room for expansion and not exclusion.</p>
<p>Brick breaker on the Blackberry is played by millions of businessmen across the globe. They likely don&#8217;t consider themselves gamers. <a href="http://kotaku.com/5512230/for-all-the-farmville-haters-out-there?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader" target="_blank">I hesitate to call Farmville players &#8216;gamers,&#8217; as that term is reserved for a different experience</a>.</p>
<div id="wp_thumbie" style= "border: 0pt none ; margin: 0pt; padding: 0pt; clear: both;"><div id="wp_thumbie_rl1"><h3>Related Posts</h3></div><ul><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/can-3d-reinvigorate-the-arcade-scene/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/02/mg1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Can 3D Reinvigorate the Arcade Scene?</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/is-heavy-rain-a-game/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/02/heavy1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Is Heavy Rain a Game?</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/get-ready-for-games-in-installments/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2009/11/playfish1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Get Ready For Games in Installments</div></a><div id="description"></div></li></ul><div id="wp_thumbie_rl2"><a href="http://www.blogsdna.com"></a></div></div>]]></content:encoded>
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		<title>Fate of the World</title>
		<link>http://www.backhandofjustice.com/fate-of-the-world/</link>
		<comments>http://www.backhandofjustice.com/fate-of-the-world/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 12:53:31 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[In the News]]></category>

		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=1415</guid>
		<description><![CDATA[I&#8217;m not going to pretend that this website is the most high profile site on the net, but I do my best to at least spell words correctly. Somewhere along the line, Red Redemption, an Oxford based game developer, was tricked into believing publicity from Backhand of Justice could help sell their games (yeah, don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1417" title="Fate of the World" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/fate1.jpg" alt="Fate of the World" width="551" height="220" />I&#8217;m not going to pretend that this website is the most high profile site on the net, but I do my best to at least spell words correctly. Somewhere along the line, <a href="http://red-redemption.com/news/" target="_blank">Red Redemption</a>, an Oxford based game developer, was tricked into believing publicity from Backhand of Justice could help sell their games (yeah, don&#8217;t ask me either, I&#8217;m sure my readership of 4 will move the needle).</p>
<p>Having said all that, I am still going to do their bidding as I assume they will give me a share of the mammoth riches they earn with their new game. Red Redemption, are you ready for your closeup? <span id="more-1415"></span></p>
<p>Red Redemption announced their new game, &#8216;Fate of the World,&#8217; yesterday, which is an environmental simulation. The game lets players explore the next two centuries, trying out geoengineering, fusion power, wildlife adaption and  many other options to solve environmental challenges. The mewling population demands more food, power and living space, and you have to figure out how to satisfy them.</p>
<p>For more details, see the press release below:</p>
<p><strong>March 30th, 2010, Oxford, Englan</strong>d – Red Redemption Ltd finally announces that “<strong>Fate of the World</strong>” will be the title of its latest game currently scheduled for release in the 3rd Quarter of 2010. “Fate of the World” is a nail biting set of global warming scenarios covering 200 years of Earth’s existence. At the heart of the game are 10 &#8216;Masterplans&#8217; where the player calls the shots for all mankind including &#8216;Apocalypse&#8217; where the gut wrenching goal is to raise the planet’s temperature a lethal degree; &#8216;Lifeboat&#8217; where the goal is to save only the player while abandoning everyone else to whatever catastrophes await them; and &#8216;Utopia&#8217; where a player can try to build a perfect society while battling population growth.</p>
<p>&#8216;Fate of the World&#8217; lets players explore the next two centuries, trying out geoengineering, fusion power, wildlife adaption, and many other brain teasing and sometimes alarming, options. The balancing act of protecting the Earth&#8217;s resources and climate versus the needs of an ever-growing world population, who are demanding ever more food, power, and living space, creates a challenging videogame containing many surprises.</p>
<p>Red Redemption’s Managing Director, Klaude Thomas, formerly producer of #1 charting &#8216;Battlestations: Midway&#8217; for Eidos, is producer of “Fate of the World”. Thomas said &#8216;our original title was &#8220;Climate Challenge&#8221;, which built on the success of our BBC game in 2007, but we wanted the final title to reflect the wider scope of the game and suggest the black humour you sometimes need to face such a scary subject. The environmental apocalypse before us is a terrible and compelling car crash. To stretch that metaphor unforgivably, we sometimes feel we&#8217;re in the passenger seat. &#8220;Fate of the World&#8221; puts us back in the driver&#8217;s seat.&#8217;</p>
<p>Based in Oxford, England, indie games company Red Redemption (http://www.red-redemption.com) makes games that provoke and challenge. &#8220;Fate of the World&#8221; is a PC &amp; Mac title being released in Q3 2010.</p>
<div id="attachment_1416" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1416" title="Sure" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/fate2.jpg" alt="I'm pretty sure no matter how you play the game this is the outcome" width="550" height="220" /><p class="wp-caption-text">I&#39;m pretty sure no matter how you play the game this is the outcome</p></div>
<p>Can you feel the excitement?</p>
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		<title>Is Blizzard Screwed?</title>
		<link>http://www.backhandofjustice.com/is-blizzard-screwed/</link>
		<comments>http://www.backhandofjustice.com/is-blizzard-screwed/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 11:42:47 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Observation]]></category>

		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=1396</guid>
		<description><![CDATA[If I were to name the greatest game development companies in the world, Blizzard would be vying for the top position with heavyweights like Valve and Naughty Dog. It has three of the top franchises in games: Warcraft, Starcraft and Diablo. Nobody can remember the last time they made a bad game, and the only [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1398" title="Is Blizzard Screwed?" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/blizz1.jpg" alt="Is Blizzard Screwed?" width="550" height="220" />If I were to name the greatest game development companies in the world, Blizzard would be vying for the top position with heavyweights like Valve and Naughty Dog. It has three of the top franchises in games: Warcraft, Starcraft and Diablo. Nobody can remember the last time they made a bad game, and the only way they could improve would be to bring back the Lost Vikings franchise.</p>
<p>Does it concern anybody else that <a href="http://www.joystiq.com/2010/03/31/report-activision-reshuffles-execs-in-us-uk-layoffs-result/" target="_blank">Mike Morhaime (head of Blizzard) now reports directly to Thomas Tippl</a>? Is this the beginning of the end for Blizzard?<span id="more-1396"></span></p>
<p><em>Blizzivision</em></p>
<p>When Activision bought Blizzard from Vivendi we all panicked a little at the prospect of the evil overlords at Activision getting their hands on some of the most beloved franchises in gaming. Both Activision and Blizzard were at the time adamant that the <a href="http://www.qj.net/qjnet/nintendo-ds/blizzard-head-mike-morhaime-says-activision-blizzard-merger-wont-hurt-games.html" target="_blank">parent company respected the atmosphere at Blizzard and wouldn&#8217;t attempt to interfere</a>.</p>
<p>With the new restructuring, however, we all now know that was merely to put us off our guard. They just needed to wait a couple years before making this move. It&#8217;s a slippery slope, and while I don&#8217;t imagine we&#8217;ll be seeing Guitar Hero: Azeroth or advertisements for Blur in Diablo III in the near future, that&#8217;s not what I&#8217;m worried about.</p>
<div id="attachment_1399" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1399" title="Sponsored" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/blizz3.jpg" alt="Diablo III brought to you by Activision's Blur" width="550" height="220" /><p class="wp-caption-text">Diablo III brought to you by Activision&#39;s Blur</p></div>
<p>Activision has constantly shown they can&#8217;t manage a franchise. The only reason they got lucky with Call of Duty was because they stumbled across Infinity Ward, and they ruined that despite having a great thing going. Their latest creations, Tony Hawk Ride and DJ Hero, were by all accounts abject failures (despite getting sequels which are most likely a desperate attempt to recover invested capital).</p>
<p>Blizzard, on the other hand, has essentially never failed. Their games are not just constantly reviewed well, but have incredible longevity. World of Warcraft is the most successful MMO by orders of magnitude. Starcraft is the only game still played by millions of people (Koreans) a decade after launch, and is the only pro gaming RTS because of its quality. Finally, Diablo 2 is one of the highest selling PC games of all time and still widely played and updated today.</p>
<p>The secret for Blizzard, as I&#8217;ve mentioned in the past, is their incredible attention to detail and willingness to take the time necessary to refine a game. I have to believe this move at Activision was done because Starcraft II was taking too long, and they want to make sure release dates are met in the future.</p>
<div id="attachment_1397" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1397" title="Please" src="http://www.backhandofjustice.com/wp-content/uploads/2010/04/blizz4.jpg" alt="At least bring back Lost Vikings, Blizzard, if you want to fuck up a franchise" width="550" height="250" /><p class="wp-caption-text">At least bring back Lost Vikings, Blizzard, if you want to fuck up a franchise</p></div>
<p><em>Foreshadowing</em></p>
<p>While I don&#8217;t think this is going to screw up the current offerings of Starcraft II and Diablo III, they&#8217;re likely going to be the last hurrah. Maybe the next MMO that Blizzard is working on, which has been mentioned but not yet named, will avoid the taint of Activision. Nevertheless, Bobby Kotick&#8217;s commoditized approach to game design generates profit when costs are kept down, but that approach won&#8217;t work for Blizzard.</p>
<p>You can&#8217;t rush genius. Get out any way you can, while you can, Mike Morhaime.</p>
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		<title>Do Games Need to be Fun?</title>
		<link>http://www.backhandofjustice.com/do-games-need-to-be-fun/</link>
		<comments>http://www.backhandofjustice.com/do-games-need-to-be-fun/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 14:45:58 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Observation]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[Trends]]></category>

		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=1381</guid>
		<description><![CDATA[Shigeru Miyamoto said that videogames didn&#8217;t sell well in 2009 because &#8216;we were not able to produce fun-enough products.&#8217; When the creator of Mario, Zelda, Starfox, Donkey Kong and Cold Fusion (Nintendo scheduled release 2011) speaks, the videogame community listens.
Do games really need to be fun, though? Not all books are fun, and critics frequently [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1383" title="Do Games Need to be Fun?" src="http://www.backhandofjustice.com/wp-content/uploads/2010/03/shigeru1.jpg" alt="Do Games Need to be Fun?" width="550" height="220" />Shigeru Miyamoto said that videogames didn&#8217;t sell well in 2009 because &#8216;<a href="http://www.destructoid.com/miyamoto-2009-s-games-were-not-fun-enough--168869.phtml" target="_blank">we were not able to produce fun-enough products</a>.&#8217; When the creator of Mario, Zelda, Starfox, Donkey Kong and Cold Fusion (Nintendo scheduled release 2011) speaks, the videogame community listens.</p>
<p>Do games really need to be fun, though? Not all books are fun, and critics frequently ridicule &#8216;fun&#8217; books like John Grisham novels or the Da Vinci Code. Nobody can really argue that The Hurt Locker was more fun than some of the other films released this year, but that doesn&#8217;t prevent it from winning the awards? Will games always just be fun? <span id="more-1381"></span></p>
<p><em>Is fun exclusive from serious?</em></p>
<p>Think of the critically well received recent games? Grand Theft Auto IV was regarded as a landmark game due to the storytelling mechanisms, but that was still a &#8216;fun&#8217; game. Bioshock was regarded as an innovative experience due to its narrative, and yet that game was still &#8216;fun.&#8217;</p>
<p>Games are unique in that you can&#8217;t entirely diverge from the fun aspects. At the end of the day, games aren&#8217;t that great at merely delivering a message. Instead, they&#8217;re only viable as an experience if the player is willing to continue.  Otherwise, it might as well be non-interactive.</p>
<div id="attachment_1384" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1384" title="Oh this?" src="http://www.backhandofjustice.com/wp-content/uploads/2010/03/shigeru2.jpg" alt="Oh this? It's just my giant robot head. Oscar voters love that shit" width="550" height="220" /><p class="wp-caption-text">Oh this? It&#39;s just my giant robot head. Oscar voters love that shit</p></div>
<p>It would be like if you had an Oscar bait film that had 10 minute Michael Bay interludes every 30 minutes or so just to keep you interested. Sure, there&#8217;s a message here, but there are also explosions! While Bioshock wasn&#8217;t really about killing the splicers but instead was about spinning a tale, there was a lot of splicer killing in there.</p>
<p>Games cannot survive, or at least nobody has figured out how to accomplish this yet, without being fun. Games don&#8217;t start with story. The best game designers generally have a concept but the early stages of game design are spent on finding a fun gameplay mechanic, not creating story.</p>
<p>While I think it would be great if the rest of the entertainment industry came inline with how videogames do things and started giving Best Picture awards to District 9 or Avatar, and literature awards to the most commercially entertaining books, I fear the opposite. As games mature, if they want to receive critical support from the greater community, they&#8217;re going to have to move away from fun.</p>
<div id="attachment_1382" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1382" title="Thank you!" src="http://www.backhandofjustice.com/wp-content/uploads/2010/03/shigeru3.jpg" alt="Best Actor? Me? Is it my Cary Grant-esque good looks? " width="550" height="220" /><p class="wp-caption-text">Best Actor? Me? Is it my Cary Grant-esque good looks? </p></div>
<p>Even if you have a great message, if you wrap it up in a Bruckheimer package, people are going to view it differently from if it&#8217;s in a Scorsese package. Fun would seem to be antithetical to serious, and that is a shame.</p>
<p>Shigeru Miyamoto thinks games are all about fun, and that&#8217;s a great thing. He&#8217;s not going to be around forever, though, and I can only hope that the next generation of great game influence has the same world view.</p>
<div id="wp_thumbie" style= "border: 0pt none ; margin: 0pt; padding: 0pt; clear: both;"><div id="wp_thumbie_rl1"><h3>Related Posts</h3></div><ul><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/back-to-2-d-miyamoto-thinks-so/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2009/11/3d1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Back to 2-D? Miyamoto Thinks So</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/quit-ragging-on-dante/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/02/dante1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Quit Ragging on Dante</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/can-one-spoil-a-game/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/01/film1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Can One Spoil a Game?</div></a><div id="description"></div></li></ul><div id="wp_thumbie_rl2"><a href="http://www.blogsdna.com"></a></div></div>]]></content:encoded>
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		<title>GameCrush: We Finally Made It</title>
		<link>http://www.backhandofjustice.com/gamecrush-we-finally-made-it/</link>
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		<pubDate>Wed, 24 Mar 2010 13:49:52 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Business]]></category>
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		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=1374</guid>
		<description><![CDATA[If you haven&#8217;t been following recent game news, you might not have heard of GameCrush. It&#8217;s a service where you can pay $8.25 for a 10 minute Xbox Live game or 6 minute flash game. Why would you do this when you can play for free? Because GameCrush allows you to play with women. 
Let&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1376" title="GameCrush: We Finally Made It" src="http://www.backhandofjustice.com/wp-content/uploads/2010/03/scam1.jpg" alt="GameCrush: We Finally Made It" width="550" height="220" />If you haven&#8217;t been following recent game news, you might not have heard of <a href="http://prdtest.gamecrush.com/" target="_blank">GameCrush</a>. It&#8217;s a service where you can pay $8.25 for a 10 minute Xbox Live game or 6 minute flash game. Why would you do this when you can play for free? Because GameCrush allows you to play with women. <span id="more-1374"></span></p>
<p><em>Let&#8217;s talk about sex, baby. Let&#8217;s talk about you and me</em></p>
<p>Yes, this is a videogame sex line. <a href="http://kotaku.com/5499552/would-you-pay-women-to-play-xbox-games-with-you/gallery/" target="_blank">You can choose what woman you want to play with, whether you want the encounter to be &#8216;flirty&#8217; or &#8216;dirty,&#8217; and what game you want to play</a>. The current game choices include Halo 3, GTA IV, MW2 and Gears of War 2 as well as Yahoo Game classics such as chess and checkers etc.</p>
<p>This goes beyond the standard Lara Croft or Dead or Alive exploitation in games. This isn&#8217;t just a game that focuses on sex; this isn&#8217;t Leisure Suit Larry. Finally, somebody is using the communicative abilities of videogames for sex.</p>
<div id="attachment_1377" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1377 " title="Wow" src="http://www.backhandofjustice.com/wp-content/uploads/2010/03/scam2.jpg" alt="Dead of Alive: We thought this was as bad as it would ever get. We were wrong" width="550" height="220" /><p class="wp-caption-text">Dead or Alive: We thought this was as bad as it would ever get. We were wrong</p></div>
<p>While some of the women available for an encounter are of questionable quality at best, the reaction from the game community and general mass media community is confusing to me.</p>
<p>Why are most condemning gamers because of this? Sure, there are plenty of &#8216;oh my god, that&#8217;s so pathetic&#8217; comments, but why is that the natural reaction? It&#8217;s not like people think the phone is a pathetic piece of technology despite the fact that there are tons of sex chat lines.</p>
<p>It&#8217;s not like people think the internet is embarrassing because of the way a number of people choose to use it. People have that reaction to gaming because they innately associate gaming with &#8216;loser.&#8217;</p>
<div id="attachment_1375" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1375" title="ALERT!" src="http://www.backhandofjustice.com/wp-content/uploads/2010/03/scam3.jpg" alt="Scam alert! Russian trannies are trying to scam money out of you" width="550" height="220" /><p class="wp-caption-text">Scam alert! Russian trannies are trying to scam money out of you</p></div>
<p>Nearly 50% of US households have a videogame console, however. Pretty much everybody plays games in some way. It&#8217;s just like using a phone. I think the fact that game machines have finally graduated to &#8217;sex chat hotline conduit&#8217; suggests an increase in legitimacy.</p>
<p>Scam artists and sex fiends from Russia have finally realized that videogames are big, here to stay, and can be abused for money. We have hit the mainstream, ladies and gentlemen. Watch out.</p>
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		<title>Soon Everything Will Be a Game</title>
		<link>http://www.backhandofjustice.com/soon-everything-will-be-a-game/</link>
		<comments>http://www.backhandofjustice.com/soon-everything-will-be-a-game/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:35:29 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=1323</guid>
		<description><![CDATA[People (mouth-breathers) like to demean games as silly wastes of time. They&#8217;re probably right, at least if you&#8217;re referring to the current crop of games. Can they be harnessed towards something useful? We&#8217;ve seen labeling pictures turned into a game. We&#8217;ve seen manipulating proteins turned into a game. What about teaching Microsoft Office?
A new game [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1326" title="Soon Everything Will Be a Game" src="http://www.backhandofjustice.com/wp-content/uploads/2010/03/ribbon1.jpg" alt="Soon Everything Will Be a Game" width="550" height="220" />People (mouth-breathers) like to demean games as silly wastes of time. They&#8217;re probably right, at least if you&#8217;re referring to the current crop of games. Can they be harnessed towards something useful? <a href="http://en.wikipedia.org/wiki/ESP_game" target="_blank">We&#8217;ve seen labeling pictures turned into a game</a>. We&#8217;ve seen <a href="http://fold.it/portal/" target="_blank">manipulating proteins turned into a game</a>. What about teaching Microsoft Office?</p>
<p>A new game called <a href="http://lostgarden.com/2010/01/ribbon-hero-turns-learning-office-into.html" target="_blank">Ribbon Hero</a> attempts to turn learning and practicing Microsoft Office techniques into a game. This is just the first step: soon everything will use games to teach. <span id="more-1323"></span></p>
<p><em>Games used to teach? Outrageous</em></p>
<p>Games used to teach in the past were fairly limited. We all probably used something to learn to type, either Mavis Beacon or Mario Teaches Typing or something along those lines. Sure, Mario Teaches Typing is far more of a game (and far less useful at teaching kids to type) but they were more useful than rote drills pressing various keys.</p>
<p>How many kids played Oregon Trail in lower school history? All I really took from that game is that dysentery is hilarious, <em>never</em> try to ford the river unless you have oxen to spare, and shooting buffalo is hilarious and the solution to every problem. I didn&#8217;t, however, learn much about US history.</p>
<div id="attachment_1327" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1327" title="Yeah" src="http://www.backhandofjustice.com/wp-content/uploads/2010/03/ribbon2.jpg" alt="Oregon Trail, like you've never seen it before. Bierstadt edition!" width="550" height="220" /><p class="wp-caption-text">Oregon Trail, like you&#39;ve never seen it before. Bierstadt edition!</p></div>
<p>Games are used in the form of simulators to train the military and pilots. Games are used to teach learning disabled children exercises in focus. Games are used for many things, but for the most part they&#8217;re entertainment. Entertainment and work don&#8217;t traditionally mix.</p>
<p><em>Enter Ribbon Hero</em></p>
<p>Ribbon Hero aims to change all that. It&#8217;s a game that accumulates points when you do certain tasks in Microsoft Office. Did you just modify the formatting of that paragraph? 2 points! There are even challenges that you can perform specifically, most of which probably aren&#8217;t in your repertoire of skills. In this way, the game is teaching you what else the programs can accomplish.</p>
<p>Sure, this sounds kind of stupid at first. Who is going to play the Microsoft Office game when you can play Halo? This is obviously not for a leisure time situation. This is an extra boost when you&#8217;re doing work, or just need a second to focus on something other than the essay you&#8217;re writing.</p>
<div id="attachment_1328" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1328" title="Poor" src="http://www.backhandofjustice.com/wp-content/uploads/2010/03/ribbon3.jpg" alt="Mario Teaches Typing ... poorly" width="550" height="220" /><p class="wp-caption-text">Mario Teaches Typing ... poorly</p></div>
<p>Don&#8217;t underestimate the appeal of online leaderboards and competitiveness to encourage somebody to do something. A game like Farmville isn&#8217;t really all that different from learning Microsoft Word: you perform the same rote activities over and over, and your reward is a visual representation of progression, and competition with your friends.</p>
<p>80 million people play Farmville. Imagine how many are out there using Microsoft Word. You get higher points and a chance to compete against your friends through Ribbon Hero. Game designers know that they can tap into people&#8217;s natural desire for that feeling of achievement.</p>
<div id="attachment_1325" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-1325" title="Yeah baby" src="http://www.backhandofjustice.com/wp-content/uploads/2010/03/ribbon4.jpg" alt="Is this man wearing a uniform to vacuum? Is he some sort of vacuuming cop? Or is this some weird sex game" width="550" height="300" /><p class="wp-caption-text">Is this man wearing a uniform to vacuum? Is he some sort of vacuuming cop? Or is this some weird sex game</p></div>
<p>Soon this could be implemented in many things. Maybe vacuuming turns into a game; I have to vacuum anyway, why not get some points out of it? Besides, you don&#8217;t want to be that guy that is made fun of all the time for having a disgusting apartment because his vacuuming score is the lowest.</p>
<p>It&#8217;s not something that&#8217;s going to happen this month, or this year. But it&#8217;s going to happen. Then we gamers will finally take over. So far we&#8217;re only taken over Korea.</p>
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