Soon Everything Will Be a Game

in Blog, Business, Game Design, In the News, Observation, Trends by LAS on March 10th, 2010No Comments

Soon Everything Will Be a GamePeople (mouth-breathers) like to demean games as silly wastes of time. They’re probably right, at least if you’re referring to the current crop of games. Can they be harnessed towards something useful? We’ve seen labeling pictures turned into a game. We’ve seen manipulating proteins turned into a game. What about teaching Microsoft Office?

A new game called Ribbon Hero attempts to turn learning and practicing Microsoft Office techniques into a game. This is just the first step: soon everything will use games to teach. read more

Does PSN Offer Better Value than Xbox Live?

in Blog, Business, In the News, Observation, Rant, Trends by LAS on March 8th, 20102 Comments

Does PSN Offer Better Value than Xbox Live?Don’t get me wrong: I’m a PS3 owner, and only a PS3 owner. I don’t want to start some console flame war about which is better overall. I just want to suggest that Xbox Live is winning the online war vs. PSN (as well it should considering it costs something vs. PSN which is free).

PSN likes to push that it offers greater value because there’s no subscription fee. Is $5/month really that crippling? Is the worse functionality offered by PSN worth the savings? Hardly. read more

Always Online is Inevitable, Why Fight It?

in Blog, Game Design, Observation, Trends by LAS on March 1st, 2010No Comments

Always Online is Inevitable, Why Fight It?Whether you’re discussing the rise of MMOs, the increasing use of digital distribution or the prevalence of online multiplayer, it is undeniable: we’re living in an online world.

Why are so many upset, then, when Ubisoft introduces DRM that requires you be online for game saves? Why are so many upset when there are delays to updates, or the Playstation Network goes down, or World of Warcraft server maintenance takes slightly longer than expected? Sure it’s inconvenient, but there are as many if not more benefits to having game services move online than there are drawbacks. Why fight it conceptually? read more

Can 3D Reinvigorate the Arcade Scene?

in Blog, Business, Game Design, In the News, Observation, Trends by LAS on February 24th, 2010No Comments

Can 3D Reinvigorate the Arcade Scene?Arcades were once great gaming meccas. Kids from across the neighborhood would converge to spend many quarters and hours on their favorite hobby. Back then, videogames were a social hobby, as you would encounter countless kids with whom you had a common interest while waiting for the next game.

While the home console changed the face of gaming forever in primarily positive ways, one negative side effect was the death of the arcade and the emergence of the fat loner slob videogame stereotype. Can new 3D games reinvigorate the arcade scene? read more

Downloadable Content Offers Terrible Value

in Blog, Business, Game Design, Trends by LAS on February 17th, 2010No Comments

Downloadable Content Offers Terrible ValueDevelopers have sold the idea to gamers that if they continually support a game long after release, it offers greater value. As long as a CoD: World at War map pack comes out every few months, that $5 charge to access it is more than justified.

This is a fallacy that takes advantage of consumer inability to judge value at the very low end of the price scale. Relative to the price of a game, DLC offers terrible value, and gamers who want more from a franchise would be better served by encouraging developers to start on a sequel rather than by paying for subpar DLC.  read more

Game Developers Need Help

in Blog, Business, Observation, Trends by LAS on February 16th, 2010No Comments

Developers Need HelpGamers expect a constant progression of technology. In just 3 decades, games have evolved from primitive black and white graphics to the extremely lifelike presentation seen in Uncharted 2 and Heavy Rain.

Developers can’t possibly keep pace with the acceleration of technology given its current trend. What can be done to help them out? read more

Are there Really Niche Products?

in Blog, Business, Game Design, Observation, Trends by LAS on February 11th, 2010No Comments

Are there Really Niche Products?Dragon Age had many skeptics pre-release. It was seen as a throwback niche product, attuned to hardcore RPG fanatics that were hidden in some dungeon somewhere, rolling dice for the last decade. An antiquated, hardcore RPG couldn’t really be successful in today’s sophisticated and streamlined market, could it?

Now that we know Dragon Age sold 3.2mm copies since its release date, putting it on pace for over 5 million, we have to ask whether there are any niche products anymore. I believe there’s no good product that won’t find an audience. If your game doesn’t sell well, it’s probably because it was crap, not because there’s some missing audience for your phenomenal game.     read more

Does Choice Allow for Sequels?

in Blog, Game Design, Observation, Rant, Trends by LAS on February 10th, 2010No Comments

Does Choice Allow for Sequels?Bioware has announced that only Mass Effect 2 saves in which Shepard survives the ending can be imported into Mass Effect 3. Considering the trilogy is Shepard’s story, this is understandable. 

Will restrictions like these eventually cripple the breadth of choice available in a game like Mass Effect 2? Choose your own adventure novels are frequently crap because it’s hard to develop a compelling multi-thread storyline, after all. read more

Forget About Mascots

in Blog, Business, Game Design, Observation, Trends by LAS on February 9th, 2010No Comments

Forget About MascotsGame consoles have historically had representative mascots: Nintendo has Mario, Sega had Sonic and Sony has uh … Crash Bandicoot? Ok, forget Sony.

Game designers have tried to manufacture mascots, and forgotten mascots are continually brought back to life, such as the recently announced Sonic 4 in a desperate attempt to take advantage of a preexisting fan base. This is foolish; game mascots don’t become or remain popular because of some easily identifiable character design, that’s a thing of the past. All it takes today is a high quality game. read more

Will Online Games Survive the Test of Time?

in Blog, In the News, Observation, Trends by LAS on February 8th, 2010No Comments

Will Online Games Survive the Test of Time?Every serious gamer has a collection of old games, whether it’s dusty SNES cartridges lined up on a bookcase somewhere, or PS1 discs sealed away in a binder. While nobody remembers what connector is required to hook up an original NES to a TV, or even whether that technology exists anymore, that physical reassurance is there. Worst case scenario, emulators for old games are widely available online.

With the news that Halo 2 online is shutting down, however, we have to come to terms with the idea that online games, no matter how popular, will not survive the test of time. Even the Modern Warfare 2 and World of Warcraft’s of the world will be condemned to obscurity once that online experience can no longer be replicated. read more