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	<title>Backhand of Justice &#187; Reviews &#8211; DS</title>
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	<description>Luke Stillman&#039;s thoughts on videogame design, trends and business</description>
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		<title>Mario &amp; Luigi: Bowser’s Inside Story Review</title>
		<link>http://www.backhandofjustice.com/mario-luigi-bowser%e2%80%99s-inside-story-review/</link>
		<comments>http://www.backhandofjustice.com/mario-luigi-bowser%e2%80%99s-inside-story-review/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 15:17:01 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Reviews - DS]]></category>

		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=947</guid>
		<description><![CDATA[Bowser’s Inside Story is the third Mario &#38; Luigi RPG game, and as a newcomer to the series, I wasn’t sure what to expect. I associate Mario with jumping on enemies, super mushrooms and saving the Mushroom Kingdom. Fortunately for purists, that’s all here and more.
Bowser’s Inside Story is charmingly simple, witty and inventive, and [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignnone size-full wp-image-950" title="Mario &amp; Luigi: Bowser’s Inside Story Review" src="http://www.backhandofjustice.com/wp-content/uploads/2010/01/inside1.jpg" alt="Mario &amp; Luigi: Bowser’s Inside Story Review" width="550" height="220" /></strong>Bowser’s Inside Story is the third Mario &amp; Luigi RPG game, and as a newcomer to the series, I wasn’t sure what to expect. I associate Mario with jumping on enemies, super mushrooms and saving the Mushroom Kingdom. Fortunately for purists, that’s all here and more.</p>
<p>Bowser’s Inside Story is charmingly simple, witty and inventive, and is one of the best and most accessible RPGs I’ve played recently. Both Bowser (a surprising protagonist) and Fawful (the antagonist) are hilarious, and the light RPG elements and timing based gameplay are a refreshing change from standard Japanese RPG fare. You can’t go wrong with Bowser’s Inside Story (apart from the dubious name).<span id="more-947"></span></p>
<p><em>Delightful fun</em></p>
<p>Bowser is the big bad guy of the Mario universe, and in past games he merely roars, laughs and steals princesses from the shockingly incompetent Mario brothers. Little did I know that he is the funniest character in all of the Mushroom Kingdom; fortunately Bowser’s Inside Story clarified that for me.</p>
<p>From his overly cocky and aggressive attitude that frequently gets him into sticky situations (where he is bailed out unbeknownst to him by the Mario brothers), to his bumbling and hero-worshipping minions, Bowser is given a fantastic makeover in this game. No longer is he a one dimensional villain, he’s an amusing character whose dialogue makes the game as fun to watch as to play.</p>
<div id="attachment_951" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-951" title="Da Blorbs!" src="http://www.backhandofjustice.com/wp-content/uploads/2010/01/inside2.jpg" alt="The story in Bowser's Inside Story is absolutely ridiculous and random. Residents of Toadtown are inflicted with an illness called 'The Blorbs' which makes them swell up to monstrous size. Why? Why not?" width="550" height="220" /><p class="wp-caption-text">The story in Bowser&#39;s Inside Story is absolutely ridiculous and random. Residents of Toadtown are inflicted with an illness called &#39;The Blorbs&#39; which makes them swell up to monstrous size. Why? Why not?</p></div>
<p>Fawful is also a fun antagonist, whose word inflections and odd behavior give him a non-threatening demeanor although to be fair for much of the game he manages to be one step ahead at all times and is therefore a worthy foe. The whole game has a Saturday morning cartoon feel to it, and the relationship between Bowser and the Bros is very Penny and Brain or Scrappy and Scooby.</p>
<p><em>Time it right</em></p>
<p>The gameplay in Bowser’s Inside Story is entirely timing based. You choose which attack to use, and then depending on your timing you can hugely increase your damage. In addition, each enemy attack can be countered with the appropriate use of an ability at the right time; it doesn&#8217;t just prevent damage, it also damages your opponent.</p>
<div id="attachment_953" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-953" title="Falcon Punch!" src="http://www.backhandofjustice.com/wp-content/uploads/2010/01/inside4.jpg" alt="This is one of Mario &amp; Luigi's many special attacks. They start slow but quickly become crazy, timing-intensive affairs" width="550" height="220" /><p class="wp-caption-text">This is one of Mario &amp; Luigi&#39;s many special attacks. They start slow but quickly become crazy, timing-intensive affairs</p></div>
<p>Both Bowser and the Mario brothers also have a range of special attacks that are either timing based or stylus based. They are diverse and give the battles a needed change of pace. Leveling up is streamlined and the game never ventures into that ‘oh my god not more enemies’ feeling that can happen in Final Fantasy.</p>
<p>In addition to the standard battles are the occasional events such as where Mario and Luigi have to power up Bowser’s muscles from the inside to help him complete a task, or even the epic moments when Bowser grows to mammoth size and fights a castle (I cannot reiterate enough how incredible castle fighting is).</p>
<p>Finally, there is an interesting interplay between Bowser and the Bros during fights. Bowser can inhale enemies which sends them inside Bowser where the Mario brothers can take them out.</p>
<div id="attachment_949" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-949" title="Inside of you ..." src="http://www.backhandofjustice.com/wp-content/uploads/2010/01/inside5.jpg" alt="Teaming up to traverse the perils that live inside Bowser is certainly a welcome change from the standard environments of the Mushroom Kingdom" width="550" height="220" /><p class="wp-caption-text">Teaming up to traverse the perils that live inside Bowser is certainly a welcome change from the standard environments of the Mushroom Kingdom</p></div>
<p><em>Puzzle elements</em></p>
<p>Both Bowser and the Mario brothers also have a couple of abilities they can use while exploring the world. Bowser can punch and breathe fire while Mario and Luigi can spin jump, drill and hammer world elements. The game includes many puzzles where the solution involves using one of these abilities in the proper manner.</p>
<p>This would be compelling enough for gameplay, but Bowser’s Inside Story takes it one step further and involves situations that involve both Bowser and the Mario brothers. There is a segment where Bowser can drink water or step away from the fountain, which either floods or empties his body and opens up different areas for the Brothers to explore.</p>
<div id="attachment_952" class="wp-caption alignnone" style="width: 560px"><img class="size-full wp-image-952" title="I'm all outta gum" src="http://www.backhandofjustice.com/wp-content/uploads/2010/01/inside3.jpg" alt="Straight out of Duke Nukem is Fawful's helpful right hand: Pig Man o' Doom!" width="550" height="220" /><p class="wp-caption-text">Straight out of Duke Nukem is Fawful&#39;s helpful right hand: Pig Man o&#39; Doom!</p></div>
<p>There is another situation where Bowser can step up to a light and shine light through his body which also changes the environment for Mario and Luigi who are shrunk down and inside him. These puzzle elements are simple enough that they never become frustrating, but are also an inventive change of pace.</p>
<p>Bowser’s Inside Story isn’t a complicated game: the items are simple and easy to find, the combat and puzzles are for the most part a breeze and the real enjoyment is found in perfectly timing attacks and counters and in listening to the characters. The game is a joy to play and other than Henry Hatsworth (the greatest DS game of all time) it’s one of the best experiences I’ve had.</p>
<p>If constant sarcasm, Bowser complaining about gaining too much weight and losing his lithe frame and (I kid you not) fighting castles with a 100 foot tall Bowser sound fun to you, then give Bowser’s Inside Story a shot. If those don’t sound like fun, maybe you need to reevaluate your values.</p>
<div id="wp_thumbie" style= "border: 0pt none ; margin: 0pt; padding: 0pt; clear: both;"><div id="wp_thumbie_rl1"><h3>Related Posts</h3></div><ul><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/new-super-mario-bros-wii-review/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2009/11/mb1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">New Super Mario Bros. Wii Review</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/forget-about-mascots/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/02/mascot1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Forget About Mascots</div></a><div id="description"></div></li><li id="wp_thumbie_li"><div id="wp_thumbie_image"><a href="http://www.backhandofjustice.com/can-one-spoil-a-game/" rel="bookmark" target="_top"><img id="wp_thumbie_thumb" src="http://www.backhandofjustice.com/wp-content/plugins/wp-thumbie/timthumb.php?src=/wp-content/uploads/2010/01/film1.jpg&w=160&h=62&zc=1"/></div><div id="wp_thumbie_title">Can One Spoil a Game?</div></a><div id="description"></div></li></ul><div id="wp_thumbie_rl2"><a href="http://www.blogsdna.com"></a></div></div>]]></content:encoded>
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		<title>Scribblenauts &#8216;Review&#8217;: Can a Game be too Ambitious?</title>
		<link>http://www.backhandofjustice.com/scribblenauts-review-can-a-game-be-too-ambitious/</link>
		<comments>http://www.backhandofjustice.com/scribblenauts-review-can-a-game-be-too-ambitious/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 12:31:17 +0000</pubDate>
		<dc:creator>LAS</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Reviews - DS]]></category>
		<category><![CDATA[5th Cell]]></category>
		<category><![CDATA[GTA4]]></category>
		<category><![CDATA[Hovertank]]></category>
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		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=314</guid>
		<description><![CDATA[
Scribblenauts was one of my most anticipated games this year. Every time I heard about it, my mind wildly devised increasingly Rube Goldberg-esque solutions to imagined problems. Unfortunately, Scribblenauts is not at all the game I was expecting, and in reality it falls massively short of its admittedly brilliant concept.
I must admit that this won’t [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-316" title="scribble1" src="http://www.backhandofjustice.com/wp-content/uploads/2009/10/scribble1.jpg" alt="scribble1" width="560" height="220" /></p>
<p>Scribblenauts was one of my most anticipated games this year. Every time I heard about it, my mind wildly devised increasingly Rube Goldberg-esque solutions to imagined problems. Unfortunately, Scribblenauts is not at all the game I was expecting, and in reality it falls massively short of its admittedly brilliant concept.</p>
<p>I must admit that this won’t technically be a review. While I will get into what Scribblenauts did right and wrong, I will do so briefly as I did not complete the game and technically don’t want to review a game when I haven’t seen all the content.</p>
<p>For reference, I completed the first half of both the puzzle and action worlds and so this article is relevant only to that content. Maybe the game radically changes at the halfway mark. Somehow I doubt that&#8217;s the case.</p>
<p><span id="more-314"></span></p>
<p><em>Is there such a thing as being too ambitious?</em></p>
<p>Before I even get into the &#8216;good&#8217; and &#8216;bad&#8217; section of this review, I first want to discuss if creativity for the hell of it is a good thing. There is a difference between over promising and under delivering such as what Peter Molyneux does with his games, and just having a flawed concept.</p>
<p>Black and White and Fable promised a lot of things that were left out of their respective final products, but in the place of those mechanics was a limited yet playable experience. Scribblenauts, on the other hand, should have iterated during development and understood that their game concept simply wasn’t working and although it sounded fun was not much fun to play.</p>
<p>Pushing the creative envelope should be rewarded, but within reason. Scribblenauts is similar to an open world game in that you have to give good structure to the sandbox. A game like InFamous or GTA IV doesn’t just create a world and insert you into it to create your own fun, they give you strict goals that exploit the illusion of freedom while actually tightly structuring your experience.</p>
<p>Wandering around in Liberty City is fun because it&#8217;s an escape from the goals of the game but if that was the whole game most would feel shortchanged. </p>
<div id="attachment_318" class="wp-caption alignnone" style="width: 570px"><img class="size-full wp-image-318 " title="scribble3" src="http://www.backhandofjustice.com/wp-content/uploads/2009/10/scribble3.jpg" alt="The hidden 'Liberty City' levels in Scribblenauts are epic in scale" width="560" height="220" /><p class="wp-caption-text">The hidden Liberty City levels in Scribblenauts are epic in scale</p></div>
<p>Scribblenauts, on the other hand, is merely a sandbox. The game is pasted over the top and is wafer thin. It doesn’t tell you what to do other than a boring tutorial and a few small tooltip hints. Its rules aren’t self-evident and nothing behaves as personal experience would suggest. As a result, the player frequently finds themselves lost in a maze of confusing design.</p>
<p><em><span style="color: #3366ff;">What Went Right</span></em></p>
<p><span style="color: #3366ff;">Concept</span>: Scribblenauts has a great idea. On paper it should have been a great game. I am a firm believer that the increasing cost of AAA games is going to squeeze creativity out of the industry. While being on a handheld and therefore having lower development costs helps, Scribblenauts is still something of a call to arms to other developers. 5<sup>th</sup> Cell came up with an idea so outrageous that nobody thought it would be possible, and they still pushed ahead and released it. That is a great example.</p>
<p>Unfortunately this is the only positive I can come up with.</p>
<div id="attachment_317" class="wp-caption alignnone" style="width: 570px"><img class="size-full wp-image-317" title="scribble2" src="http://www.backhandofjustice.com/wp-content/uploads/2009/10/scribble2.jpg" alt="You can knock the Starite down with a baseball! Or create a badger to cut down the tree! You can do ANYTHING (as long as it's one of those two things)" width="560" height="220" /><p class="wp-caption-text">You can knock the Starite down with a baseball! Or create a badger to cut down the tree! You can do ANYTHING (as long as it&#39;s one of those two things)</p></div>
<p><em><span style="color: #800000;">What Were They Thinking?</span></em></p>
<p><span style="color: #800000;">Controls</span>: I’m not going to dwell on these. Plenty of reviews have picked this out as their chief criticism of the game. While they are fiddly, I didn’t think they were <em>that</em> bad. This is probably because I had so many larger and more design-centric criticisms of Scribblenauts.</p>
<p><span style="color: #800000;">Execution</span>: You’ll notice this is a broad topic. That’s because there’s so much wrong with the way 5<sup>th</sup> Cell executed on the concept of ‘create anything, solve everything.’ Simply put, very little in this game behaves as you would expect, and while you can create anything, none of it is much fun or in-depth. It’s no good to be able to create a bridge if it doesn’t actually do what it’s supposed to.</p>
<p>I will cite a few examples here to give you an idea of what I’m talking about. One of the very early action levels has you trying to get past a tornado. First, I tried the brute force approach: create a tank and drive through the tornado. Not only did this not work, but the tornado didn’t even act like a tornado; it bounced me and anything else that touched it backwards, no matter how large an object it was dealing with. I assume limitations of the engine forced them to use these bouncing physics, but it certainly hurts the puzzle-solving aspect of the game. By the end I wasn&#8217;t even sure that I was dealing with a tornado and maybe I&#8217;d missed the entire concept of the puzzle.</p>
<p>In another level, I needed to collect a dinosaur egg for a caveman because he wanted a toasty omelette. It was being guarded by an older, hostile dinosaur. For some reason, whenever I killed the guardian, the egg hatched and the baby dino attacked me, causing me to lose the level. The ‘stun gun’ I summoned to subdue the Guardosaur™ merely enraged him and caused him to attack me. Flying over his head and picking up the egg with a rope caused the egg to hatch, costing me the level. In the end, I forgot about the egg entirely and summoned a 2<sup>nd</sup> dinosaur egg for the caveman, ‘solving’ the puzzle.</p>
<p>Nothing in this game acts the way you’d expect. Many critics are lauding the fun of sitting on the title screen and making fantasy beasts battle each other. Testing whether Einstein on a skateboard with a shotgun can kill Cthulu is fun for about 20 minutes. If that is what is enticint to you about Scribblenauts, rent the game or find a demo of it in a store and go wild.</p>
<div id="attachment_315" class="wp-caption alignnone" style="width: 570px"><img class="size-full wp-image-315" title="scribble4" src="http://www.backhandofjustice.com/wp-content/uploads/2009/10/scribble4.jpg" alt="Crabs of Unusual Size? I don't think they exist" width="560" height="220" /><p class="wp-caption-text">Crabs of Unusual Size? I don&#39;t think they exist</p></div>
<p><span style="color: #800000;">Puzzles</span>: The puzzle design in this game is flawed. The whole appeal of the game&#8217;s concept is to create increasingly ridiculous situations. The game, on the other hand, encourages using the fewest objects in each puzzle with greater rewards. This forces you to reuse the most useful things like wings and guns, instead of being creative. In addition, the puzzles aren’t set up where you have to overcome obstacles. Instead, they are merely searches for the ‘key item’ that satisfies the game. While there are mutiple solutions to most problems, they rarely involve the cover example of going back in time to find a T-Rex you can ride.</p>
<p><em>Verdict</em></p>
<p>I bought this game after hearing the reviews were negative to mixed because I wanted to support 5<sup>th</sup> Cell. I honestly believe that they can create something great, and daring developers are too few and far between. That being said, this game was too ambitious for their development team, their time restrictions and their hardware limitations. </p>
<p>The idea is fascinating and everybody should experience it first hand, but if you can, find a friend who has a copy. Unless you&#8217;re buying it as contribution to the creative brain trust at 5th cell, it&#8217;s not worth your money.</p>
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