Do Games Need to be Fun?

in Blog, Game Design, In the News, Observation, Rant, Trends by LAS on March 25th, 20101 Comment

Do Games Need to be Fun?Shigeru Miyamoto said that videogames didn’t sell well in 2009 because ‘we were not able to produce fun-enough products.’ When the creator of Mario, Zelda, Starfox, Donkey Kong and Cold Fusion (Nintendo scheduled release 2011) speaks, the videogame community listens.

Do games really need to be fun, though? Not all books are fun, and critics frequently ridicule ‘fun’ books like John Grisham novels or the Da Vinci Code. Nobody can really argue that The Hurt Locker was more fun than some of the other films released this year, but that doesn’t prevent it from winning the awards? Will games always just be fun?

Is fun exclusive from serious?

Think of the critically well received recent games? Grand Theft Auto IV was regarded as a landmark game due to the storytelling mechanisms, but that was still a ‘fun’ game. Bioshock was regarded as an innovative experience due to its narrative, and yet that game was still ‘fun.’

Games are unique in that you can’t entirely diverge from the fun aspects. At the end of the day, games aren’t that great at merely delivering a message. Instead, they’re only viable as an experience if the player is willing to continue.  Otherwise, it might as well be non-interactive.

Oh this? It's just my giant robot head. Oscar voters love that shit

Oh this? It's just my giant robot head. Oscar voters love that shit

It would be like if you had an Oscar bait film that had 10 minute Michael Bay interludes every 30 minutes or so just to keep you interested. Sure, there’s a message here, but there are also explosions! While Bioshock wasn’t really about killing the splicers but instead was about spinning a tale, there was a lot of splicer killing in there.

Games cannot survive, or at least nobody has figured out how to accomplish this yet, without being fun. Games don’t start with story. The best game designers generally have a concept but the early stages of game design are spent on finding a fun gameplay mechanic, not creating story.

While I think it would be great if the rest of the entertainment industry came inline with how videogames do things and started giving Best Picture awards to District 9 or Avatar, and literature awards to the most commercially entertaining books, I fear the opposite. As games mature, if they want to receive critical support from the greater community, they’re going to have to move away from fun.

Best Actor? Me? Is it my Cary Grant-esque good looks?

Best Actor? Me? Is it my Cary Grant-esque good looks?

Even if you have a great message, if you wrap it up in a Bruckheimer package, people are going to view it differently from if it’s in a Scorsese package. Fun would seem to be antithetical to serious, and that is a shame.

Shigeru Miyamoto thinks games are all about fun, and that’s a great thing. He’s not going to be around forever, though, and I can only hope that the next generation of great game influence has the same world view.

LAS

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