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	<title>Comments on: Grinding Isn’t a Bad Thing</title>
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	<link>http://www.backhandofjustice.com/grinding-isn%e2%80%99t-a-bad-thing/</link>
	<description>Luke Stillman&#039;s thoughts on videogame design, trends and business</description>
	<lastBuildDate>Mon, 12 Dec 2011 00:55:15 -0700</lastBuildDate>
	
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		<title><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=036f4e80d45639509a3c61343e5a0dee.jpg&amp;r=X&amp;s=72&amp;d=http%3A%2F%2Fwww.backhandofjustice.com%2Fwp-content%2Fcache%2Fwavatars%2F036f4e80d45639509.png' width='72' height='72' alt='Wavatar' />By:  LAS</title>
		<link>http://www.backhandofjustice.com/grinding-isn%e2%80%99t-a-bad-thing/comment-page-1/#comment-184</link>
		<dc:creator><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=036f4e80d45639509a3c61343e5a0dee.jpg&amp;r=X&amp;s=72&amp;d=http%3A%2F%2Fwww.backhandofjustice.com%2Fwp-content%2Fcache%2Fwavatars%2F036f4e80d45639509.png' width='72' height='72' alt='Wavatar' /> LAS</dc:creator>
		<pubDate>Fri, 20 Nov 2009 13:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=122#comment-184</guid>
		<description>Yeah - that was similar to the minigames found in its predecessor System Shock 2 although instead of random chance they at least added some skill to it. I do think this is one instance where it got a little tiresome by the end though, which could have been alleviated if there were 2-3 mini-games that you alternated between.</description>
		<content:encoded><![CDATA[<p>Yeah &#8211; that was similar to the minigames found in its predecessor System Shock 2 although instead of random chance they at least added some skill to it. I do think this is one instance where it got a little tiresome by the end though, which could have been alleviated if there were 2-3 mini-games that you alternated between.</p>
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		<title><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=8763e90d10ff63b0b3603b6f5475dbcf.jpg&amp;r=X&amp;s=72&amp;d=http%3A%2F%2Fwww.backhandofjustice.com%2Fwp-content%2Fcache%2Fwavatars%2F8763e90d10ff63b0b.png' width='72' height='72' alt='Wavatar' />By:  Colin</title>
		<link>http://www.backhandofjustice.com/grinding-isn%e2%80%99t-a-bad-thing/comment-page-1/#comment-181</link>
		<dc:creator><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=8763e90d10ff63b0b3603b6f5475dbcf.jpg&amp;r=X&amp;s=72&amp;d=http%3A%2F%2Fwww.backhandofjustice.com%2Fwp-content%2Fcache%2Fwavatars%2F8763e90d10ff63b0b.png' width='72' height='72' alt='Wavatar' /> Colin</dc:creator>
		<pubDate>Thu, 19 Nov 2009 22:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=122#comment-181</guid>
		<description>Another good example would be the &quot;pipe dreams&quot; style mini-game for hacking in BioShock. Some people hated it but I enjoyed it. For a few seconds I didn&#039;t have to worry about some splicer jumping at me, yet it carried its&#039; own intensity in wanting to complete the puzzle before you got zapped.</description>
		<content:encoded><![CDATA[<p>Another good example would be the &#8220;pipe dreams&#8221; style mini-game for hacking in BioShock. Some people hated it but I enjoyed it. For a few seconds I didn&#8217;t have to worry about some splicer jumping at me, yet it carried its&#8217; own intensity in wanting to complete the puzzle before you got zapped.</p>
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