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	<title>Comments on: Is the Criticism of Modern Warfare 2&#8217;s &#8216;No Russian&#8217; Mission Warranted?</title>
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	<link>http://www.backhandofjustice.com/is-the-criticism-of-modern-warfare-2s-no-russian-mission-warranted/</link>
	<description>Luke Stillman&#039;s thoughts on videogame design, trends and business</description>
	<lastBuildDate>Mon, 12 Dec 2011 00:55:15 -0700</lastBuildDate>
	
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		<title><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=d41d8cd98f00b204e9800998ecf8427e.jpg&amp;r=X&amp;s=72&amp;d=http%3A%2F%2Fwww.backhandofjustice.com%2Fwp-content%2Fcache%2Fwavatars%2Fd41d8cd98f00b204e.png' width='72' height='72' alt='Wavatar' />By:  uberVU - social comments</title>
		<link>http://www.backhandofjustice.com/is-the-criticism-of-modern-warfare-2s-no-russian-mission-warranted/comment-page-1/#comment-180</link>
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		<pubDate>Thu, 19 Nov 2009 21:55:26 +0000</pubDate>
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This post was mentioned on Reddit by Yazza: I&#039;ve made this argument before in favour of violent videogames; they&#039;re not about killing your opponents, they are about hitting digital representation of real opponents with virtual metal-like objects to t...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Reddit by Yazza: I&#8217;ve made this argument before in favour of violent videogames; they&#8217;re not about killing your opponents, they are about hitting digital representation of real opponents with virtual metal-like objects to t&#8230;</p>
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