Mass Effect 2 Review

in Reviews, Reviews - PC by LAS on February 23rd, 2010No Comments

Mass Effect 2 ReviewMass Effect 2 is a sprawling experience. An entire world awaits your exploration, and your task of assembling a motley crew to battle the evil Collector race and save humanity is pulpy Saturday afternoon fun. read more

Graphics Don’t Matter? A Ridiculous Concept

in Blog, Game Design, Observation, Rant by LAS on February 22nd, 2010No Comments

Graphics Don't Matter? A Ridiculous ConceptSelf-described videogame connoisseurs have long claimed that graphics don’t matter. ‘It’s all about the gameplay, obsession with graphics is for immature plebeians who can’t recognize real quality!’

This is a ridiculous notion. Videogames aren’t merely about the story or the gameplay; they’re about the total experience. A big budget film like Avatar can offer a different and equally valuable experience as a small art house film, and a graphically stunning videogame can offer the same.  read more

Friday Links: Greenscreen Edition

in Blog, Friday Links by LAS on February 19th, 2010No Comments

Friday Links: Greenscreen EditionThis week’s link of the week is one of the most interesting videos I’ve seen in a while. It demonstrates the multiple uses of green screen in regular situations. It’s amazing how the most trivial things are replaced. I suppose that just shows how far computer graphics technology has come; it’s cheaper to fill in backgrounds with CGI even when it’s just a regular city street.

Keep reading for economic gangster raps, the Cubestormer, and the fall of the mighty Count Chocula (as was foretold in legend). read more

Is the Videogame Hype Cycle Too Long?

in Blog, Business by LAS on February 18th, 20101 Comment

Is the Videogame Hype Cycle Too Long?The closed Starcraft 2 beta launched yesterday, which was only 6 months beyond when the beta was supposed to launch.

While Blizzard is almost as notorious as id or 3D Realms for taking their own sweet time to complete a game, this still raises the question: do we find out about games too early? read more

Downloadable Content Offers Terrible Value

in Blog, Business, Game Design, Trends by LAS on February 17th, 2010No Comments

Downloadable Content Offers Terrible ValueDevelopers have sold the idea to gamers that if they continually support a game long after release, it offers greater value. As long as a CoD: World at War map pack comes out every few months, that $5 charge to access it is more than justified.

This is a fallacy that takes advantage of consumer inability to judge value at the very low end of the price scale. Relative to the price of a game, DLC offers terrible value, and gamers who want more from a franchise would be better served by encouraging developers to start on a sequel rather than by paying for subpar DLC.  read more

Game Developers Need Help

in Blog, Business, Observation, Trends by LAS on February 16th, 2010No Comments

Developers Need HelpGamers expect a constant progression of technology. In just 3 decades, games have evolved from primitive black and white graphics to the extremely lifelike presentation seen in Uncharted 2 and Heavy Rain.

Developers can’t possibly keep pace with the acceleration of technology given its current trend. What can be done to help them out? read more

Friday Links: Raptacular Edition

in Blog, Friday Links by LAS on February 12th, 2010No Comments

Friday Links: Raptacular EditionAnybody who knows me would know that I love old school action films. We’re talking about the Terminator / Commando / Robocop generation of action films. I didn’t really think the films themselves could be improved upon. But then they get their Rap tributes. Some sort of Rap Opera, or Rapsploitation. I approve.

Keep reading for the 25 worst videogame stock photos, epic ski signs and the Toronto Raptor going crazy. read more

Are there Really Niche Products?

in Blog, Business, Game Design, Observation, Trends by LAS on February 11th, 2010No Comments

Are there Really Niche Products?Dragon Age had many skeptics pre-release. It was seen as a throwback niche product, attuned to hardcore RPG fanatics that were hidden in some dungeon somewhere, rolling dice for the last decade. An antiquated, hardcore RPG couldn’t really be successful in today’s sophisticated and streamlined market, could it?

Now that we know Dragon Age sold 3.2mm copies since its release date, putting it on pace for over 5 million, we have to ask whether there are any niche products anymore. I believe there’s no good product that won’t find an audience. If your game doesn’t sell well, it’s probably because it was crap, not because there’s some missing audience for your phenomenal game.     read more

Does Choice Allow for Sequels?

in Blog, Game Design, Observation, Rant, Trends by LAS on February 10th, 2010No Comments

Does Choice Allow for Sequels?Bioware has announced that only Mass Effect 2 saves in which Shepard survives the ending can be imported into Mass Effect 3. Considering the trilogy is Shepard’s story, this is understandable. 

Will restrictions like these eventually cripple the breadth of choice available in a game like Mass Effect 2? Choose your own adventure novels are frequently crap because it’s hard to develop a compelling multi-thread storyline, after all. read more

Forget About Mascots

in Blog, Business, Game Design, Observation, Trends by LAS on February 9th, 2010No Comments

Forget About MascotsGame consoles have historically had representative mascots: Nintendo has Mario, Sega had Sonic and Sony has uh … Crash Bandicoot? Ok, forget Sony.

Game designers have tried to manufacture mascots, and forgotten mascots are continually brought back to life, such as the recently announced Sonic 4 in a desperate attempt to take advantage of a preexisting fan base. This is foolish; game mascots don’t become or remain popular because of some easily identifiable character design, that’s a thing of the past. All it takes today is a high quality game. read more