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	<title>Comments on: Second Look: Goldeneye 007</title>
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	<link>http://www.backhandofjustice.com/second-look-goldeneye-007/</link>
	<description>Luke Stillman&#039;s thoughts on videogame design, trends and business</description>
	<lastBuildDate>Wed, 18 Aug 2010 09:36:00 -0700</lastBuildDate>
	
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		<title><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=036f4e80d45639509a3c61343e5a0dee.jpg&amp;r=X&amp;s=72&amp;d=http%3A%2F%2Fwww.backhandofjustice.com%2Fwp-content%2Fcache%2Fwavatars%2F036f4e80d45639509.png' width='72' height='72' alt='Wavatar' />By:  LAS</title>
		<link>http://www.backhandofjustice.com/second-look-goldeneye-007/comment-page-1/#comment-119</link>
		<dc:creator><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=036f4e80d45639509a3c61343e5a0dee.jpg&amp;r=X&amp;s=72&amp;d=http%3A%2F%2Fwww.backhandofjustice.com%2Fwp-content%2Fcache%2Fwavatars%2F036f4e80d45639509.png' width='72' height='72' alt='Wavatar' /> LAS</dc:creator>
		<pubDate>Fri, 06 Nov 2009 22:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=542#comment-119</guid>
		<description>Unfortunately no, that distinction at least goes to Marathon which I know had it. Marathon was also the first game to introduce free looking around with the mouse. In DOOM you could only look side to side, not up and down.</description>
		<content:encoded><![CDATA[<p>Unfortunately no, that distinction at least goes to Marathon which I know had it. Marathon was also the first game to introduce free looking around with the mouse. In DOOM you could only look side to side, not up and down.</p>
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		<title><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=74c522661825e2d8fe72f6886bcf16f6.jpg&amp;r=X&amp;s=72&amp;d=http%3A%2F%2Fwww.backhandofjustice.com%2Fwp-content%2Fcache%2Fwavatars%2F74c522661825e2d8f.png' width='72' height='72' alt='Wavatar' />By:  Perry</title>
		<link>http://www.backhandofjustice.com/second-look-goldeneye-007/comment-page-1/#comment-118</link>
		<dc:creator><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=74c522661825e2d8fe72f6886bcf16f6.jpg&amp;r=X&amp;s=72&amp;d=http%3A%2F%2Fwww.backhandofjustice.com%2Fwp-content%2Fcache%2Fwavatars%2F74c522661825e2d8f.png' width='72' height='72' alt='Wavatar' /> Perry</dc:creator>
		<pubDate>Fri, 06 Nov 2009 22:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.backhandofjustice.com/?p=542#comment-118</guid>
		<description>Was this the first game with Dual Wielding?  Regardless it kicked serious ass to go through some of these levels with dual RCP 90s, maybe whip out a grenade launcher for the sake of variety.

This feature also came close to redeeming the Klobb... ok maybe not.</description>
		<content:encoded><![CDATA[<p>Was this the first game with Dual Wielding?  Regardless it kicked serious ass to go through some of these levels with dual RCP 90s, maybe whip out a grenade launcher for the sake of variety.</p>
<p>This feature also came close to redeeming the Klobb&#8230; ok maybe not.</p>
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